Harbours added in v2.3
Piraeus
Wilhelmshaven
Status of harbours with untrained crew are:-
Brest - Tested - Yes. No reported errors.
St Nazaire - Tested - Yes. No reported errors.
Bremen - Tested - Yes. No reported errors.
La Pallice - Tested - Yes. No reported errors.
La Spezia - Tested - Yes. No reported errors.
Lorient - Tested - Yes. No reported errors.
Bergen - Tested - Yes. No reported errors.
Kiel Inbound - Tested - Yes. No reported errors.
Kiel Outbound - Tested - Yes. No reported errors.
Piraeus - Tested - No. No reported errors.
Wilhelmshaven - Tested - Yes. No reported errors.
Status of harbours with fully trained crew are:-
Brest - Tested - Yes. No reported errors.
St Nazaire - Tested - Yes. No reported errors.
Bremen - Tested - Yes. No reported errors. (Tested by DavyJonesFootLocker)
La Pallice - Tested - Yes. No reported errors.
La Spezia - Tested - Yes. No reported errors.
Lorient - Tested - Yes. No reported errors.
Bergen - Tested - Yes. No reported errors.
Kiel Inbound - Tested - No. No reported errors.
Kiel Outbound - Tested - No. No reported errors.
Piraeus - Tested - Yes. No reported errors.
Wilhelmshaven - Tested - No. No reported errors.
You must start the Pilot when you are still in the bunker.
To start a pilot you need to click the Automation icon and select "Harbour Pilot" then choose the pilot for the harbour you are in and click start.
After starting, you can adjust the TC (within X16 when close to wharf).
When you are clear of any wharfs, you can change speed. Please do not change speed when you are in a wharf with very tight corners.
If shipping is present, you should adjust speed to avoid collitions. Normally a slow speed is sufficient action to take. This give the ship time to move out of your way. Very rarely you may meet a stubborn ship that just will not shift. This may require you to stop and advance time until path is clear. Or you can pause the pilot by clicking the automation icon to bring up the control window, followed by pause. You can then manually pass the ship and unpause (by clicking pause again) the pilot. The pilot will continue to the next waypoint as normal.
When the Pilot has reached a clear path to open sea, TC will drop to x1 and a message will be diplayed allowing you to plot your next waypoint.
Kiel Harbour and Canal.
Outbound
Here you start in the bunker of Kiel Harbour and you use this one as you would any other pilot script. Pilot will navigate your boat out of the harbour and up to the canal. Once at the entrance he will continue all the way through until you reach Cuxhaven at the opening to the North Sea.
As with harbour pilot, you can adjust TC straight away. Short spell of x128 is ok if away from shipping. x32 to x64 is recommended. Messages warning you of upcoming traffic will be displayed.
Once you have reached the North Sea TC will drop to x1 and a message will be diplayed allowing you to plot your next waypoint.
Inbound
With inbound you must position your u-boat within the 15KM circle near the Harbour of Cuxhaven to start.
Pilot will navigate you back through the canal and close enought to Kiel harbour for you to dock.
Installation Unistall any previous versions first, then use JSGME to install anytime after TDW UI mod. It is ok to overwrite the UI nav and automation folder.
A huge thanks to TheDarkWraith for his automation scripts within the UI and for his help making this.