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One month after the events of Silent Escape, the rebellion remains at war with the ruthless Combine. We join Shawn's brother, Chris, who is determined to learn the truth about his missing brother and to bring an end to the Combine rule. As the sequel to the well-received 2012 mod, Silent Escape 2 will take fans to a selection of new environments and locations including Half-Life 2: Lost Coast's famous "St. Olga" aswell as allowing players to experience a selection of exciting new experiences including APC driving in open locations. Silent Escape recieved significant praise after it's launch in mid-2012, including positive reviews from highly respected community websites such as ValveTime and Mods-Inside. Silent Escape 2 is currently scheduled for an early 2013 launch.

Post news Report RSS New information on "Silent Escape 2"

New information on "Silent Escape 2": density events will be high, the plot is be more extensive and will provide answers to some questions.

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New information on "Silent Escape 2"
- Density events will be high
- The plot is be more extensive and will provide answers to some questions
- In some moments, be stealth
- One of the levels will be entirely composed of stealth
- The walkthrough mod time will be 1-2 hours (depending on the complexity and how you play)
- Mod may be will the cooperative
- And most importantly mod ready by 40%!

Gameplay video coming soon!


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JrComissarValvatorez
JrComissarValvatorez - - 1,928 comments

Stealth is usually done poorly in Source/Half Life mods, as some mappers seem to be think stealth is memorizing an arbitrary pattern and force a restart even when an enemy is killed silently. Source's AI is also too cheap for a proper stealth game.

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CuervoSp
CuervoSp - - 1,517 comments

The mod will be awesome, but I agree with "CommissarValvatorez".

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AncientT
AncientT - - 425 comments

Commissar, that's ********, they can do it in source! they just need some coding done for the AI and know the know hows. it could be awesome, what do you know ? Valve and that other company did it in Counter strike condition zero deleted scenes ( wich used golden source engine), and it worked perfectly fine in my opinion.

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JrComissarValvatorez
JrComissarValvatorez - - 1,928 comments

Condition zero wasn't made by Valve, and I never played it. Also GoldSource also has a cheap AI instead of an intelligent one. Source AI is rather basic for proper stealth game play, I've played enough custom maps to know that it's usually awful. Unless it's done like Underhell(which is SMOD coding) has it for chapter 1 it'll be nothing short of annoying.

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