Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
As promised, a sneak peek at one of many types of planet. The photo realism is at odds with the rest of the game at present but rest assured, its a distant sign of things to come.
That is f*cking beautiful man
you should be damn proud of yourselves
Hah cheers dude :)
Don't think photo-realism is too much of an issue. It's aesthetically separate from the foreground action and you'll only be looking at it in your periphery.
True, but there are issues with colour space. You see; I wrote the game in Gamma colourspace which is colourful, bright and easy but it kinda limits you on the fine effects. Alex works in linear colourspace which is what the big boys use. The planet would look dull and lifeless in game at present.
It's OK for the short term and we'll take the game to Early Access in Gamma, but in the long run once we've redesigned a few assets you can expect the game to look a lot more like Eve and Elite 4 in terms of colour accuracy, more so if we earn enough money to take the ship models to the next level. ;)