Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Tricky getting this part right. In particular merging it conceptually and mechanically to the tactical simulator, it's taken me three attempts over the past year. So I booted up Nexus: The Jupiter Incident and found all the inspiration I ever needed...
i can never remember what nexus tji was originally meant to be. 3rd game in some 4x series but i never can remember its name...
amazing how much it changed compared to the game it was supposed to be a sequel to.
good to hear you have got insperation. i hate working on something for hours when its really just a couple of simple things i completely didnt consider and then it works