Shades of Sanity is a psychological horror game set in an immersive 3d environment. Game play puzzle solving and action elements, both of which will have their own difficuly settings. You are Joseph Springer, a schizophrenic patient who skips out on his therapy sessions and drives down to Virginia to repair his estranged relationship with his wife. As Joseph nears the house he blacks out and wakes up in a strange environment filled with conflicting clues and disturbing visions. With only limited meds to cope Joe explores the house, learning that each previous resident is somehow connected to him, and each has met a horrible fate. Eventually his meds run out and you are left to cope with the strange and surreal visions, hoping that if you close your eyes or look away they'll disappear. But even innocent scenes could be feeding a deeper delusion. Is this really my house? If this is Kim’s stuff, where is she? And why does everyone react as if I’m going to hurt them?

Post news Report RSS Shades to experiment with Oculus Rift

Sword and Spirit to be experimenting with Oculus Rift for the upcoming game Shades of Sanity.

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We (Sword and Spirit LLC) are looking to support the VR device that is known as Oculus Rift for the upcoming game Shades of Sanity.

Using Oculus Rift required rendering the screen twice from two different camera angles, which the device uses to display to each eye creating a stereoscopic effect. This will almost certainly result in a 50% reduction in frame rate, but we'll see what happens after a few tests. We'd also be rendering to half a screen each time so that may not causes as much of a drastic change.

The device also tracks the user's head movement via a camera that is placed on the monitor. This will allow you to "look behind you" as you're running away from something.

If everything works out we'll be showing off the device at the trade shows that we will be attending (so far ReplayFX is scheduled for next year in Pittsburgh.)

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