Another one from one of the most recognizable and popular Tycoon series, RollerCoaster Tycoon 3 greatly continues the gameplay of the first and the second game. This time, though, you are in full 3D! This means a completely new style of builiding rollercoaster parks, plus many new features, such as ability to check your rides as a passenger (Coaster Cam™). You are also able to create custom fireworks and other pyrotechnic wonders, use custom mp3's as background music for rides, and choose from 5 different park themes. RollerCoaster Tycoon 3 recieved very high reviews from gaming press, including Adrenaline Vault, IGN and Yahoo! Games. A great continuation of series, plus there are many custom, modded parks to choose from.
This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
This release adds further balance tweaks, some Mixmaster enhancements, more bug fixes, and other changes as detailed in the release notes.
**********************************
Welcome to the
ROLLERCOASTER TYCOON(r) 3 Update #2
README FILE!
**********************************
Jan 5, 2004
For best results, view this README file with Word Wrap enabled.
This README file contains helpful information regarding RollerCoaster Tycoon(r)
3 version 1.2.
README.TXT CONTENTS
-------------------
I - SYSTEM REQUIREMENTS
II - FIXES AND REFINEMENTS IN THIS UPDATE
VII - SUPPORT
VIII - KNOWN ISSUES
XIII - TRADEMARK AND COPYRIGHT
Visit Atari.com to get the latest news for this
game!
I - SYSTEM REQUIREMENTS
-----------------------
OPERATING SYSTEM
Windows(r) 98SE/Me/2000/XP (Windows(r) XP recommended)
PROCESSOR
Pentium(r) III 733 MHz or compatible (Pentium(r) 4 1.3 GHz or compatible
recommended)
MEMORY
128 MB RAM; 256 MB for XP (256 MB; 384 MB for XP recommended)
HARD DISK SPACE
600 MB Free
CD-ROM DRIVE
4X Speed or faster (8X Speed or faster recommended)
VIDEO
Any 32MB video card with hardware T&L such as any ATI Radeon(tm) or 32 MB
GeForce(tm) 2 or higher. (64 MB ATI Radeon recommended)*
SOUND
Windows(r) 98/Me/2000/XP-compatible 16-bit sound card* (PC audio solution
containing Dolby Digital Live required for Dolby Digital audio)
DIRECTX(r)
DirectX(r) version 9.0 (included) or higher
*Indicates device should be compatible with DirectX(r) version 9.0 or higher.
Windows Media CODEC version 9 is installed with the game. You may also obtain
this technology when updating to Windows Media Player 10.
II - FIXES AND REFINEMENTS IN THIS UPDATE
-----------------------------------------
This section lists the fixes and refinements included in this update.
More Peeps Balancing
- Enhance peep leaving park behavior by add time limit to ensure churn of fresh
peeps
- Dividing the way 'waiting for group' behavior is reported.
- Inject more single peeps and reduce the probability of big groups being
created
- The VIP objective, where the VIP wants to visit a certain type of theme, is
now easier to satisfy
- Peeps are less complaining when experiencing temperature extremes
Mixmaster enhancements
- Scrubbing with echoing sound feedback added
- Maximum number of tracks now extends as tracks are added (to ~ one screen
height above the last track)
- Song-file waveform preview
- Spacebar to play/pause
- Adding new fireworks causes fireworks list to stretch off the screen If easy
(from forum list)
- User-created fireworks are saved with the show, negating the need to
distribute the .frw file
Localization
- Correction to German texts
Other Enhancements
- Stratacoaster braking force increased
- Fixed the circumstance where color settings and other custom fireworks were
not saved with firework displays
- Increased maximum train length for Suspended Swinging Car
- Some height limits (e.g. Monster Trucks and Wooden Coasters) have been
increased
- Corrected some problems where importing wooden coasters from RCT1 and RCT2
undesirable performance
- Starting dates can now be changed in scenario editor
- LOW FRICTION check-box added to coaster operation mode panel that reduces
friction, which is especially helpful for tracks imported from RCT and RCT2
- Confirmation box now prompts players upon deleting coasters and attractions.
- Optimizations to 3D code and asset files has resulted in better overal
performance
- Powered Launch as been added to Twister coasters
- Removed the REFLECT BACKGROUND option from the Display Options control panel
Fixes
- Reordered the sorting technique that previously resulted in disappearing
rotating cars on the Virginia Reel
- Added previously missing particles for some effects
- Corrected an infrequent instance of the game crashing while loading a save
game
- Corrected the circumstance where water rides were not speeding up on the
down-slopes
- Corrected the circumstance where splash boats and rafts were too fast
- Corrected the instance where some coasters had overlapping trains
- Peeps no longer become lost on rides if the ride is switched to test mode or
is closed
- Attendance calculations refined
- Corrected a rare and complex interaction between some soundcards being
present in the same computer with some video cards that resulted in reduced
frame-rate
III - FIXES AND IMPROVEMENTS
----------------------------
Update 1 FINAL ReadMe Contents:
NEW FEATURES:
- NEW GUEST LIST (PEEP THOUGHTS) WINDOW - A Guest List (peeps' thoughts) window
has been added and can be accessed by clicking on the 'Guests' button located
at the bottom of the 'Park Management' buttons. The window allows you to click
on an icon to select either a view of all the individuals in the park or a
summarized list. You may also display either peep status or thoughts, and
control whether the information is presented in ascending or descending order.
The window lists only thoughts that are relevant to game-play.
- EMPLOYEE DUTY ZONES - This update allows players to see the patrol zones for
other staff members of same type while editing patrol zone for a staff member.
- POWERED LAUNCH MODE - added to more coaster types.
- THREE NEW FIREWORK DISPLAYS have been added.
- NO ENTRY SIGNS - staff now ignore these signs so they can get to do their job
quicker.
NEW BALANCING AND TWEAKS:
- GENERAL - Based on players' feedback, several balancing changes have been
introduced to make the game a little more forgiving, especially with regard to
peeps who won't ride the rides. But be aware, peeps will still not go on rides
if their basic needs are not met; you MUST take steps to ensure the basics
(food, money, and toilets) are provided for your peeps so they can continue to
enjoy spending their money in your park.
- PUSHING THE ENVELOPE - A number of coasters now have higher maximum limits
and faster launch speeds.
- QUEUE LINES AND TERRAIN EDITING - Editing the terrain occupied by queues is
no longer allowed. Previously, if terrain under a queue line was modified, the
modifications could break the queue line and that may not have been readily
apparent to players.
- COMPLAINTS - The peeps and staff now complain less, for example about fatigue
and pay.
- BREAKDOWNS - Breakdowns now occur less frequently.
- BLOCK BRAKES - The function of block brakes has been modified so that, in the
case of a clear track ahead, the brakes section will slow down the train to the
specified speed and permit it continue. If the train is travelling slower than
the permitted speed and the track is clear ahead, its speed is BOOSTED to that
permitted value.
BUG FIXES:
Please make sure you have the most up-to-date drivers for your PC, especially
for your graphics cards, as there are some known crashes and slow-downs that
occur with all but the latest device drivers. Consult the manufacturer
regarding driver updates.
- CHARACTER AI (peep behavior) - A small number of rarely-occurring bugs have
been addressed, including one related to queuing problems.
- WATER RIDES SOUND EFFECTS - This update adds water ride sound effects for
appropriate rides.
- COASTER RATINGS - No longer fluctuate.
- VENDOR AND STAFF UNIFORMS - Uniforms are now preserved when the game is
saved.
- STABILITY - A small number of compatibility issues that surfaced after the
release of the game which could cause instability on certain systems have been
fixed.
Changes between Update 1a BETA and Update 1 FINAL Contents:
- GENERAL BALANCING - Based on players' feedback, several balancing changes
have been introduced to make the game a little more forgiving, especially with
regard to peeps who won't ride the rides. But be aware, peeps will still not go
on rides if their basic needs are not met; you MUST take steps to ensure the
basics (food, money, cash, benches and toilets) are provided for your peeps so
they can continue to enjoy spending their money in your park.
- EMPLOYEE PATROL ZONES - Update 1 allows players to see the patrol zones for
other staff members of the same type when editing a patrol zone for a staff
member.
- PARK RATING - In Update 1 the park rating interface offers greater detail
when a player holds the mouse pointer over the park rating bar. A tool-tip will
appear, offering a full breakdown of the rating calculation. This update does
not modify saved games and, thus, data will only appear after the park rating
has been re-assessed. This takes place once every "game week."
- THREE NEW FIREWORK DISPLAYS have been added.
- NO ENTRY SIGNS - staff now ignore these signs so they can get to do their job
quicker.
- WOODEN WILD MOUSE NUMBER OF COASTER CARS - On the Wooden Wild Mouse the
minimum number of cars is now allowed to be 1.
- STAFF QUITTING - the frequency of staff quitting is reduced.
- AUTORUN - Update 1 terminates the launcher screen application if it is still
running when the game is launched, thus freeing up some CPU time.
- STABILITY - A couple more issues that were tracked down after the release of
the BETA Update 1a which could cause instability in certain situations have
been fixed. PLEASE ALSO MAKE SURE that you have the most up-to-date drivers
for your PC, especially for your graphics cards, as there are some known
crashes and slow-downs that occur with all but the latest device drivers. See
the "Why does my game suffer from framerate slowdown / lags, graphical
glitches, crashes?" section of this F.A.Q. for more information.
UPDATE 1a BETA contains the following changes and improvements
- NEW GUEST LIST (PEEP THOUGHTS) WINDOW - A Guest List (peeps' thoughts) window
is present in UPDATE 1a BETA and accessed by clicking on the 'Guests' button
located at the bottom of the Park Management buttons. The window allows you to
click on an icon to select either a view of all the individuals in the park or
a summarized list. You may also display either peep status or thoughts, and
control whether the information is presented in ascending or descending order.
The window lists only thoughts that are relevant to game-play. Additionally,
the appearance of the Attractions Management dialog box has been updated in
UPDATE 1a BETA. In the retail release of the game, feedback on how various
areas of your park are performing or being rated by the peeps is provided via
the Attractions Management dialog box - use the icons at the top of the dialog
box to switch between Rides, Shops and Facilities. Then, from the dropdown menu
below the icons, you may select what information the list displays, such as
Status, Popularity, Satisfaction, Weekly Profit, Queue Length, Queue Time,
Reliability, Down-Time, Guest's Favorite. You can use the small arrow at the
top of the list to select whether the list is displayed in descending or
ascending order.
- QUEUE PATH ARRANGEMENT - In the retail release of the game, if there are two
or more queues whose entrances connect to the same grid square, peeps will only
go down the first queue they see, so only one of the rides connected to the
grid square will get any traffic. In UPDATE 1a BETA this is fixed so if there
are two or more queues whose entrances are connected to the same tile, people
will make an informed decision as to which ride to queue for rather than going
down the first queue they see.
- PEEP AWARENESS AND MAPS - Depending on the layout of your park, peeps may not
know your rides are there. By selling maps you can make all those peeps who buy
maps aware of all the rides in the park. Otherwise, as in a real park, peeps
will only know about the rides in their immediate vicinity. UPDATE 1a BETA
increases the "awareness distance" over which peeps who don't have maps will be
aware of rides.
- PEEPS AND RIDES - UPDATE 1a BETA permits peeps to revisit rides that they
enjoyed before going on other rides, increases the chances individual guests
are more likely to go on rides, and causes very-high-intensity rides to be less
attractive to peeps.
- BLOCK BRAKE IMPROVEMENTS - UPDATE 1a BETA changes the function of block
brakes so that, in the case of a clear track ahead, the brakes section slows
down the train to the specified speed and permits it continue.
- COASTER RATING WILD FLUCTUATIONS - In the retail release of the game, coaster
ratings can fluctuate wildly especially those with multiple trains. These
problems are fixed in UPDATE 1a BETA.
- EMPLOYEES NOW STAY IN ASSIGNED AREAS - In UPDATE 1a BETA, in most cases,
employees stay in their assigned areas even if they have nothing to do.
- POWERED LAUNCH - UPDATE 1a BETA adds powered launch modes to the following
coaster types:
Compact Inverted Coaster
Inverted Vertical Shuttle
Lay Down Coaster
Inverted Shuttle
Floorless Coaster
Flying Coaster
Hyper Twister
Stand Up Twister
Vertical Drop Coaster
Inverted Coaster
Giga Coaster
Heartline Coaster
Inverted Hairpin Coaster
Wildmouse
Spinning Wildmouse
Inverted Wildmouse
Junior Coaster
Mini Coaster
Spiral Coaster
Mini Suspended Flying Coaster
Multi Dimensional Coaster
Suspended Swinging Coaster
Standup Coaster
Mine Train
Pipeline Coaster
- FLICKERING LIGHTS - UPDATE 1a BETA reduces flickering lights by causing cars
to switch off their lights when approaching a loading station, and adding
lights to loading stations.
- MAXIMUM HEIGHTS - In UPDATE 1a BETA, track rides' maximum heights have been
increased by 50% and coasters' maximum heights have been increased by 20%
(except Air Powered, Reverse Freefall, and Strata Coaster). In addition, a
cheat is present in both the retail release of the game and UPDATE 1a BETA,
whereby renaming any peep John Wardley removes all height restrictions.
- FLIPPING CARS - In the retail release of the game, if a Floorless coaster is
built with a particular track piece (flat diagonal chain) the car flips upside
down; the offending piece has been fixed and is included in UPDATE 1a BETA.
- GENTLE RIDES TICKET PRICES - In the retail release of the game, gentle rides
had to have a low price set to get peeps on the rides making it difficult to
earn a significant profit. In UPDATE 1a BETA these rides have been made more
attractive to peeps so that the rides are more likely to generate good profits.
- RIDES, SHOPS AND FACILITATES BREAKDOWN FREQUENCY - UPDATE 1a BETA contains
code which greatly reduces the frequency of rides, shops and facilities
breaking down compared to those of the retail release of the game. Note - The
update does not affect saved games; items already placed in a level may need to
break down once before the new rate takes effect.
- NUMBER OF COASTER CARS - UPDATE 1a BETA ensures car trains are not allowed to
be longer than a tilt section or thrill lift on the appropriate coaster, and
removes the too-restrictive limit on the maximum number of cars per train for
the following coaster cars:
Buffalo Stampede Coaster car
Floorless Coaster car
Giga Coaster car
Scarab car
Standup Twister car
Biplane Car
Bobsleigh Car
Bowie Knife Car
Bullet Coaster Car
Cannon Coaster Car
Flying Turns Bobsleigh Car
Ghoster Coaster Car
Inverse Impulse Car
Inverted Wild Mouse Car
Junior Ladybird Car
Junior Log Car
LIM Coaster Car
Looping Car
Looping Snake Coaster Car
Maggot Coaster Car
Min Coaster Rocket Car
Mini Coaster Toboggan Car
Retro Monorail Car
Shooting Star Car
Side Friction Car
Twister Coaster Car
Water Coaster Car
Wild Mine Mouse Car
Wild Mouse Car
Wooden Wild Mouse Car
- REDUCED FREQUENCY OF PEEP COMPLAINTS FOR QUEUE TIMES - UPDATE 1a BETA
contains code which increases the amount of time before peeps start complaining
about queue times.
- LITTER - In UPDATE 1a BETA, peeps drop litter less frequently compared to the
retail release of the game.
- WATER RIDES SOUND EFFECTS - In the retail release of the game, water rides
have the sound effects for a steel coaster, with no water sounds. This has been
fixed in UPDATE 1a BETA.
- GO KARTS SOUND EFFECTS - In the retail release of game, the Go Karts sound
very loud. This is fixed in UPDATE 1a BETA.
- FREQUENCY OF MOST DISAPPOINTING PENALTY - In the retail release of the game,
the "Most Disappointing" fine can appear frequently. The threshold at which
this fine kicks in has been modified and the frequency of the fine has been
reduced in UPDATE 1a BETA.
- BENCHES - UPDATE 1a BETA contains code which reduces the frequency of wooden
benches being vandalized compared to that of the retail release of the game,
and increases the rate at which guests regain energy after having sat on
benches.
- SCENERY VISIBILITY TOGGLE CAUSES SOME GRAPHICS TO SHIFT - In the retail
release of the game, if you use the Scenery Visibility toggle, trees and rides
can be seen shifting all over the screen. This was a bug due to graphical
matrix palettes not being set correctly in some circumstances. UPDATE 1a BETA
fixes this problem.
- COMPATIBILITY - UPDATE 1a BETA addresses a number of compatibility issues
which could cause instability in the retail release of the game on some systems
. Ensure you have up-to-date device drivers that are known to be good and
update the game. (See the FAQ section "Why does my game suffer from frame-rate
slowdown / lags, graphical glitches, crashes?" for a complete discussion on the
topic of known-good drivers on Frontier.co.uk)
- COASTER CAR STALLS - UPDATE 1a BETA fixes splashboats car rolling back at top
of lift hill and log flume stopping on some flat track pieces. Additionally it
contains a new 'cheat' - renaming any peep "Andrew Thomas" decreases track
friction, which can help when importing some RCT1 or 2 coasters into RCT3.
- QUEUE LINE MALFUNCTIONS AFTER TERRAIN EDITING - In UPDATE 1a BETA editing the
terrain occupied by queues is no longer allowed.
- FIREWORKS TUTORIAL - In UPDATE 1a BETA, while playing the tutorial, if you
double click on firework markers, the colors modifier window no longer appears.
- MAPS - UPDATE 1a BETA ensures that all scenery items are colored correctly on
maps.
- TERRAIN RESIZIING - UPDATE 1a BETA fixes a bug in the retail release of the
game which can cause corruption when terrain is re-sized.
- FRONT SCREEN MENU - UPDATE 1a BETA fixes front screen menu glitch in the
retail game which occurs after a change of screen resolution.
- PEEP VIEWPORT - In UPDATE 1a BETA, intermittent bright lines from the peep
viewport are eliminated.
- RIDE MUSIC - in UPDATE 1a BETA ride music is synchronised when rides share
the same track.
- PINCERS - In UPDATE 1a BETA the peep pincer grips staff in the correct place.
- COASTERCAM - UPDATE 1a BETA fixes a graphical glitch that occurs in the
retail version when you pause the game and then enter CoasterCam.
- WINDOWS ME - UPDATE 1a BETA contains a bug-fix for a misaligned mouse cursor
in WindowsME after a screen settings change.
- ATTRACTION NAMING - In UPDATE 1a BETA, new attractions are named in sequence
from "Attraction 1" instead of "Attraction 01"
- CLOSING TIME - UPDATE 1a BETA allows park closing time to be set to 24:00.
- SAVED GAMES - In UPDATE 1a BETA the day-of-month is stored and displayed in
saved games, and the game doesn't reset vendor uniform colours when loading
levels.
- PARK INSPECTOR - In UPDATE 1a BETA the Park Inspector no longer has a number
after his name.
- RIDE OPERATION PANEL - In UPDATE 1a BETA the Ride Operation Panel has been
re-arranged to ensure the speed spinner doesn't overlap
- WATER FLOW VISUALS - In UPDATE 1a BETA water flow visuals on coasters have
been improved.
- REVOLUTION - In Update#1 BETA the animation loop on Revolution ride has been
fixed.
- UNICODE - In UPDATE 1a BETA Avatar families names can contain UNICODE
characters.
- OPTIMIZATION - UPDATE 1a BETA contains improved performance while rendering
some fences .
- AUTO-CONFIG - In UPDATE 1a BETA an auto-config button has been added to the
graphics settings panel (to allow a 'reset to factory values' of graphical
parameters), and the auto-config function chooses 1024x768 instead of 800x600
for High Quality.
- LOCALIZATION - UPDATE 1a BETA allows for localized names for carried items,
ride cars and has improved localized date-time formatting.
- STAFF QUIT MESSAGE - UPDATE 1a BETA adds a message that is displayed when a
staff member quits.
- HAPPINIESS - In UPDATE 1a BETA, guests become unhappy when they feel sick,
and staff become unhappy when they are bored.
- THOUGHT ICONS - In Update#1, clipping for peep thought icons is fixed.
- RAINING - In Update#1 BETA, some rides are flagged as under-cover so they can
be used when raining, and a rain weather effect is added.
- CAR CRASHES - In UPDATE 1a BETA, if a car crashes, the connected link cars
also crash.
- VERSION NUMBER - UPDATE 1a BETA displays the executable version number in the
program info dialog.
VII - SUPPORT
-------------
To receive technical support for this product, go to atarisupport.com and
follow the directions on the webpage for the various support options available.
For additional information for contacting customer support, please refer to the
RollerCoaster Tycoon 3 game manual or the InstallGuide.rtf under the section,
"Technical Support."
VIII - KNOWN ISSUES
------------------
WINDOWS ME AND SOME AGP VIDEO CARDS - There is a known issue with some video
drivers not recognizing the AGP slot of some motherboards (especially on some
of the earlier motherboards) while operating under Windows Me. In some cases,
an update to drivers for both the video card AND the motherboard may resolve
the issue.
WINDOWS ME AND ATI RADEON 9200 - There is a known issue with RollerCoaster
Tycoon 3 running under Windows Me equipped with the Radeon 9200, where the game
may unexpectedly quit and return the user to the desktop. If you've already
verified you have the latest drivers and still experience this behavior, play
the game in a lower resolution, such as 800 x 600. From the game's main menu,
open the game options menu to the graphical settings section, and select the
resolution at which the game will be displayed.
WINDOWS ME AND NVIDIA GFORCE 2 MX, GFORCE DDR AND GFORCE 2 GTX - There is a
known issue with RollerCoaster Tycoon 3 running under Windows Me equipped with
the an NVIDIA GeForce DDR, GeForce 2 MX or GeForce 2GTX video cards where some
graphical discoloration or flashing geometry may occasionally occur. One of
problems that cause this symptom is the failure of the geometry's vertex
shaders to be updated properly, and this is due in part to a driver
compatibility problem with Windows Me. NVIDIA is researching the problem any
fixes to this will be made in a future driver update.
WINDOWS 98 AND WINDOWS MEDIA FORMAT 9 CODEC - On some computers running under
Windows 98, all of the game's movies and some of the sound may not play due to
an incompatibility between early editions of Windows 98 and Windows Media
Format 9. Make sure you've updated Windows 98 to include all the Windows 98SE
(special edition) updates.
ATI 7x00 SERIES DRIVERS (INCLUDING: All-In-Wonder Radeon, Radeon VE, 7000,
7200, 7500 and All-In-Wonder Radeon 7500) - If the date of your driver is
before Sep '04, you may experience an issue regarding how DirectX uses the
"specularity" and "radiosity" features of some Radeon video cards, especially
the 7x00 series. If you are an owner of one these video cards, you should
update your drivers to the latest version.
INTEL EXTREME VIDEO CHIPSETS - Many computers have the video chipset on the
motherboard, negating the need for a video card. Some of these have the Intel
Extreme video chipset. Be aware that the Extreme does not have hardware T&L and
in some cases you may experience performance degradation while playing. To
remedy this, start RCT3, open the game options control panel, and then select
the video options page. Here you will notice several sliders that adjust the
various video settings supported by the game. In some rare instances, the
game's auto-configuration feature may not correctly identify your video
hardware and these sliders may not be at the optimal settings for your
computer. Adjust the sliders to the left to reduce the workload required by
each of these settings and set the game to run in the 800 x 600 resolution
setting. Also be advised that the Extreme video chipset shares your system
memory to be used for video memory. You may achieve better performance by
adding more system memory. For more information on configuring a computer
equipped with this family of chipsets, visit the Intel website at the following
address:
NOTEBOOKS AND LAPTOPS EQUIPPED WITH GEFORCE FX GO5X00 CHIPSETS (INCLUDING:
5100, 5200, 5600, 5650 and 5700) - Some users may experience unexpected
graphical corruption while playing RollerCoaster Tycoon 3 at the game's highest
resolutions. The symptom is evident as the game displays its "sunset" sequence,
and where there are many lamps in the scene; planes of solid textures may
appear to be cutting through a scene. To avoid this symptom, change the
resolution of the game to run at 1024 x 768 or lower. Also adjust your
display's resolution to match the resolution at which you are playing the game.
VIDEO CARD MEMORY - Some video cards share your computer's system memory. For
best results, install the latest drivers for your hardware. Also consult the
documentation for your video card and your computer's motherboard for optimal
BIOS settings for your video card.
OLDER 32MB VIDEO CARDS WITHOUT HARDWARE T&L - Many early 32MB video cards are
too old to use some of the advanced graphical features of DirectX 9 (and
newer), features that are required for the 3D technology used by RCT3, such as
hardware accelerated transforms and lighting (or Hardware T&L) as well as pixel
shaders. If you are unsure if your video card is equipped with Hardware T&L,
consult the documentation (which if hardware T&L is included will be listed as
one of the technical features included in the card) or contact the
manufacturer.
MULTIPLE MONITORS - RollerCoaster Tycoon 3 may change the resolution of your
primary monitor; on a computer with multiple monitors, you may experience
undesirable results. For best results, disable the "EXTEND MY WINDOWS DESKTOP
TO THIS MONITOR" option on all monitors other than your primary display.
SOUND CARDS WITH 5.1 (OR MORE) CHANNELS - The audio output from RollerCoaster
Tycoon 3 is restricted to stereo only unless you have a PC equipped with a
Dolby Digital Live chipset, in which case it offers full Dolby Digital 5.1
surround sound. Computers equipped with sound cards offering 5.1 audio channels
(or more) will not have any sound playing on any of the extra channels, only
stereo (front L and R). Some sound cards have settings that allow you to send
the left and right audio signals to the other speakers connected to the
computer. Consult the documentation for your soundcard, or contact the
manufacture for details on how this may be accomplished.
XIII - TRADEMARK AND COPYRIGHT
------------------------------
© 2004 Atari Interactive, Inc. All Rights Reserved. All trademarks are the
property of their respective owners.
© 2004 Chris Sawyer, Programming © 2004 Frontier Developments Ltd. Developed by
Frontier Developments Ltd.
Pentium is a trademark or registered trademark of Intel Corporation or its
subsidiaries in the United States and other countries. Windows and DirectX are
a trademarks or registered trademarks of Microsoft Corporation or its
subsidiaries in the United States and other countries.
Dolby and the double-D symbol are trademarks of Dolby Laboratories.
ATI and RADEON are trademarks and/or registered trademarks of ATI Technologies
Inc.
Portions utilize Microsoft Windows Media Technologies. Copyright ©1999-2002
Microsoft Corporation. All Rights Reserved
Readme v1.2