At last week’s Tokyo Game Show, developer Enhance Games revealed “Area X”, the brand new addition to Rez Infinite. Unlike the rest of Rez Infinite, which features up-scaled and high-definition reinterpretations of the original Rez levels, Area X appears to be built upon an entirely new visual style that takes advantage of the PlayStation 4’s processing power – doing things Rez’s original PlayStation 2 launch platform was not capable of.
As the above trailer shows, Rez Infinite’s new Area X is bathed in glowing particle effects – a significant departure from the abstract, solid geometric shapes that make up the original game. It’s an art style that is reminiscent of Polynomial 2, another VR game about flying through abstract spaces.
Also, it made Oculus co-founder Palmer Luckey cry:
Twitter.com
Twitter.com
Rez creator Tetsuya Miziguchi wrote on the PlayStation Blog:
“The team and I decided to throw away the rest of the formula and start fresh, both in terms of aesthetics and gameplay, building Area X through experimentation and iteration ... Our goal was to create something that evoked the same excitement as Rez, but at the same time, something that felt unique. Something new. Something special all its own.”
Rez infinite launches worldwide with the PlayStation VR hardware on October 13.