Descend into the Dungeon of Chaos, retrieve the Amulet of Yendor, kill all who stand in your way and return with your prize.

All of the core content in Red Rogue is now implemented.

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Most roleplaying games base themselves upon a numerical scale. For White Wolf's World of Darkness it was 10, D&D 20, Rolemaster 100 and even the Amber dice-less RPG had a scale of player ranks but could also be argued to have a zen-like scale of none.

In Red Rogue there are two scales, 20 and 1.0. Most of the mechanics are based on a scale of 0.0 to 1.0. But the content had to be 20. 20 races, 20 weapons, 20 armour, 20 spells across 20 levels.

There are extra easter eggs yet to add, but the core 20 of everything is now finished.

Amongst the new changes since the last news: more UI improvements, more bug fixes, Chaos and Holy runes, blessed weapons that can send your foes flying, the minion can now harvest hearts, chaos wands, chaos helms, bombs that release a flooding magical explosion, treasure chests turning into mimics, and the wraith race can now walk through walls:

wraith

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