## The Puzzleverse

### Devil's Peek Games | TBD

As Orb attempts to escape the black hole that is devouring his home, he faces a perilous journey within an alternate dimension called the Puzzleverse. It is here that he will find the 12 fractured pieces of the galaxy that, when united, will form a safe haven he can once again call home.

Welcome to O-R-B - Pushable Puzzle Elements

Welcome to O-R-B. In this article I discuss the basic rules of O-R-B followed by an explanation of the pushable puzzle elements.

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## Welcome

Hi guys, my name is Rob and welcome to O-R-B: A classic 2D top down block puzzle game.

In this series of articles I will be discussing all the rules and puzzle elements that make up the game. Before delving into the pushable puzzle elements I would like to first cover the basic rule systems of the game.

## O-R-B Basic Rules

This is O-R-B:

O-R-B is equipped with a pulse:

Reactor shields:

A trans-locator (which may, or may not make final release):

And a pulse charge:

Orb's game rules are as follows:

1. Orb can only move one block at a time.

2. Each move Orb makes consumes one energy cell. You can see how much energy Orb has by taking a look at the energy cell count located at the top left of the GUI:

3. Orb can move free blocks around by either pushing them, or pulsing them:

4. Stacked blocks are not pushable - I call it the 'double pushable' rule:

5. Orb may not cross over water, lava or acid:

6. When utilizing coloured puzzle elements - Orb requires at least one corresponding coloured cell:

Coloured pulses and coloured electric gates will be discussed in a future article.

8. As an Orb - your goal is to collect all orbs in the level, and pass through one of the jump gates (the square coloured objects - top row two images above) to clear the level.

## Pushable Puzzle Elements

Now that some of the basics are out of the way - let's take a look at what block puzzle elements Orb has (at the moment):

Starting from the left, we have a wooden block, a stone block, a breakable stone block, an ice block, a lava block, an orb catcher and a TNT block. Each block puzzle element in O-R-B is movable in some way or another.

## Wooden Block

Wooden blocks can be moved by Orb, Orb's pulse, or by an enemy pulse. Wooden blocks can also be pushed over water to build a path for Orb to safely cross over:

It goes without saying that only wooden blocks can be pushed over water. If you try this trick with lava or acid, I am afraid you'll end up one wooden block short of completing the puzzle!

## Stone Block

Like the wooden block, stone blocks can also be moved directly by Orb, by Orb's pulse or by an enemy pulse. Unlike its wooden block counterpart - stone blocks will sink when you try and push them over water or acid. They will however cover the lava for you:

## Breakable Stone Block

Like its cousin the normal Stone Block, the Breakable Stone Block is quite self explanatory: if the block gets hit by a pulse too many times, the block will break:

Just like the normal stone block, the breakable stone block will cover lava for you. This block is great when tying it together with a pressure panel and an electric gate.

## Ice Block

The ice block can only be moved directly by Orb. If a pulse touches it, it will be destroyed. This block holds one more special property - if you push an Ice block over some lava, it will turn your lava into water.

## Lava Block

While the ice block turns lava into water, the lava block turns water into lava - but be careful, as a direct touch with Orb on the lava block means instant death - you can only move the lava block with your pulse!

## Orb Catcher

The Orb catcher is a special block - its primary purpose is to catch and hold enemies. Since this article is the first of many to come, and I have not yet introduced you to the various enemies in Orb, I will skip over the orb catcher in this article and cover it when I discuss enemies.

## TNT Block

The TNT block is self explanatory - If you shoot it, it will explode. It will also destroy any block or enemy directly adjacent to it (including Orb, so be cautious around it!):

Please be sure to pop by next week for my next article, in which I will be focusing on triggers and targets (pressure panels, grates and electric gates) and how they can be combined with pushable puzzle elements to make fun and challenging puzzles.

Psyinx

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