Projekt "W" (for Weltherrscher = World ruler) - "Phase 2" is a turn-based strategy game set in the not-so-distant future. You take control over one of the five big remaining nations and your goal is lead it to world domination. During this task you - Manage regions by constructing buildings - Manage divisions and military units - Attack enemy regions / defend your regions on hex-based 3D battle fields - Research dozens of technologies (to unlock new buildings and units) - Work on global projects to unleash them onto your enemies or use them for your own advantage - Hire agents, scientists and generals - Do espionage and sabotage on your enemies (including counter-espionage) The game uses OpenGL to render it's state-of-the art visuals and can be played either against human players (via hotseat) or against the AI.

Report RSS New beta release #190 (windows and linux)

Here comes a new open beta release of "Phase 2". It includes a new soundtrack, including the game's very own theme song, redone and added sound effects, new features like the AI builder and lots of minor improvements and fixes.

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After almost two months of work (with a small pause caused by a dead power supply), here comes a new Phase 2 beta release (#190):

(Windows) Projekt “W” – Phase 2 – Open Beta rev. #190 (~83 MBytes)
(Linux, i386) Projekt “W” – Phase 2 – Open Beta rev. #190 (~80 MBytes)

Highlights of this release include :

  • AI Builder for regions, taking care of constructing and upgrading buildings
  • New soundtrack, including the game’s very own theme song, thanks to YD from OpenGameArt.org
  • New and improved sound effects
  • Almost two dozens of bugfixes and minor gameplay improvements
  • Several improvements to the user interface / gameplay :
    • Visual warnings for regions with low loyalty or high pollution levels (right to the region’s flag on the globe)
    • The region list can now be sorted by different criterias (economic power, population, pollution level, etc.)
    • You can now have the units placed by the computer on the battlefield (by simply ending the placement phase)
    • Unit health is now displayed for deployed divisions in regional view
Beta #190 images Beta #190 images
Beta #190 images

Thanks to the all new soundtrack and the new and improved sound effects, the game feels even more polished now with an almost perfect atmosphere from what I always wanted the game to be.

Next on the list are sound effects for the battlefield, with separate sounds for all the different military units and adding the missing features. Right now the politics feature hasn't been implemented (it partially is there, at least in the game's code but not visible for players) yet and the game is still lacking some of the game modes I had in mind, as well as the modificators for the game modes. So that's next on my list.

So have fun playing and keep providing me with feedback (which so far has been very positive), cause that's my main motivation :)

P.S. : I've been thinking about putting the game on desura (for free), any caveats on doing so for a game that's still in beta? Or would it be better to wait for a final release before putting it there?

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somonels
somonels - - 64 comments

Looks like a spreadsheet. Going to try it out.
:B

Have some quick feedback on bugs/issues:
*Rendering is halted - the screen freezes - while moving the mouse during the faction selection screen.
*Cancelling (demolishing) unstarted constructions yielding only a partial refund seems off for a TBS game.
*Region overview sorting list should mirror the table columns
**The sort by economic power does not work correctly
*Font legibility - and thus readability - is bad.
*The region construction screen looks like this [IMG]http://i42.tinypic.com/34iq0is.jpg[/IMG]
It also obstructs some statistics at the bottom left. Using a 7300m Radeon mobile graphics - since the alpha issue might be due to that.

Won't whine about the UI, because I can whine a lot about an UI.
Will revisit it next weekend as I was impressed by what I saw.

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SaschaWillems Author
SaschaWillems - - 36 comments

*Rendering is halted - the screen freezes - while moving the mouse during the faction selection screen.

I actually thought to have fixed that bug with the current release. But it seems several graphics cards still have that problem. I'm doing offscreen color selection, and maybe your graphics card has performance problems with that or something in that code causes software rendering.

*Cancelling (demolishing) unstarted constructions yielding only a partial refund seems off for a TBS game.

Why? My intention on this was that you partially harvest materials etc. from the demolish process, so refunding the full price or nothing at all would seem odd to me :)

*Region overview sorting list should mirror the table columns
*The sort by economic power does not work correctly

Yes, it's not perfect yet. But remember that it's still a beta. I'll take a look into this for the next release.

Font legibility - and thus readability - is bad

Depends. How big is the display you're playing on? I know it's kinda hard to read on small mobile displays, that's something I'm aware off and I'll see how I can change that.

*The region construction screen looks like this [IMG]http://i42.tinypic.com/34iq0is.jpg[/IMG]
It also obstructs some statistics at the bottom left. Using a 7300m Radeon mobile graphics - since the alpha issue might be due to that

What drivers are you using. Have you tried updating them? It clearly looks like the driver doesn't support alpha for frame buffer objects, thus the black background of the cityscape.

And thanks for playing and returning feedback :)

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