Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Report RSS Turbo to the Finishing Line

Hello everyone. Quick and lazy Mondoid this week since we had video and release goodness last week. Sorry! We’re all hard at work trying to get build 30 up to scratch so it can be promoted from IWBUMS and rolled out to the masses. However there is some cool stuff to talk about.

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EasyPickins and RJ have been busy fixing a whole host of issues that have been reported, and the build is shaping up quite nicely. There are still a few issues to iron out though but we hope to get the build ready to pump out to everyone soon!

Long Term 1.0 Goals

We’re starting to plan out our final march toward 1.0, which we’re hoping will be within the late first quarter of 2015, possibly creeping into Q2. However that’s not an ETA because you know what dark alleyways ETAs lead us down! But we’re going to start focusing on getting the bigger features in there, and bug fixes and some more modest additions, post 31 we need to try and focus our efforts on these bigger goals.

Here is a list of our priorities over the next few months, after we get build 31 and it’s Kill You Before The End Game evilness we detailed a while back, in the likely guestimate at when they will likely drop into the builds:

Stealth Gameplay – Creeping behind fences, peeking and shooting around corners, and all that good stuff. Will shake up the looting game significantly.
TV + Radio – Keep your character from the brink by watching kids shows on the telly, keep them informed by listening to the news on the radio, or maybe even learn a few cooking and crafting tips?
Vehicles – Finally make the long trip between West Point and Muldraugh in comfort, mow down zombies en route. Siphon gas, and make sure you have a mechanic within your group!
NPCs – Finally. Yes they are being worked on. They are always being worked on. We know. We know!
UI Overhaul – The old UI has served us well, but we have many ideas to vastly improve the PZ game experience, as well as making joypad specific UIs to give joypad players and split-screeners a more comfortable and fluid gaming experience. We’re in talks with a certain company who made a phenomenal UI for another game, and are excited to think what they will be able to bring to ours.

…and of course the map completion, but it’s not clear at this stage if this will appear in stages throughout other things, or we’ll put it in all at once, so I struggle to figure out where to put it in the list above.

This may mean a slight reduction in frequency of builds after build 31, or it may mean that these builds are more bug fixy in nature and have more modest gameplay additions, along with intermittent huge game changing features. It’s all for the greater good though so we hope people understand we need to focus our efforts.There are obviously many other things we want to do with the game, and as we’ve said before no one should panic that 1.0 means the end. As long as PZ makes enough money to keep the devs stocked up in fish pies (i.e. makes enough money to pay for development) we’ll try and keep the train going as long as possible.

…and while we’re at it…

T-T-T-Turbo

To help us in our efforts in marching toward the 1.0 line, we decided we may need some additional help. So why don’t y’all welcome TurboTuTone to the PZ dev team? I know we have! As his first tentative steps into the behemoth that is the PZ codebase, and tackling integrating Will’s extensive TV and Radio channels into the game. Hurrah! Welcome Turbo! <3

This week’s blog post image was sent in by Hunting Nate, aged 7 (not really aged 7 and we took it off the Steam community screenshots, he didn’t send it in, but whatever)And once again, we remind you to keep your eyes locked onto the TIS twitter for build updates and testing news, and if you can’t then why not subscribe to our newsletter so that our lovely friend and sys-admin saviour Kirrus can shoot PZ info bullets directly into your inbox?

Comments
frenchiveruti
frenchiveruti

This game would be so great in another engine... like unity.

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Nuttah
Nuttah

At this point, I think saying that would be like saying Germany could do with a better ideology than National Socialism in 1944.

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frenchiveruti
frenchiveruti

Yeah, I know is stupid to even think about that in this... lets say "advanced" stage of a game that has a lot of people in dev team, but when you see games like Unturned, made in Unity, with a dev team of only 1 guy, you have to at least think that there must be a real struggle with the engine this guys manage.
I've following the project for like 4 years now, and it's still a buggy, weird, lack of content game, that could be increidbly great both in graphics and gameplay just by using another engine.
But, as you said, to late for worries.

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Chad51
Chad51

It's incredibly great in both graphics and gameplay as is.

Not to mention, they'd have to make such vast changes to any non-specialised Engine that it would pretty much be making a new engine anyways. They could probably make a new engine with higher graphics than they have currently in less time than remaking the entire game in Unity.

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frenchiveruti
frenchiveruti

Are you really telling me that those cartoon graphics are really good for the game? I mean, is a surviving simulator, that hasn't a good atmosphere at all, and if you don't have a very, very decent machine, you have to forget about it as it is. I don't see, really either, a good gameplay, i'm just waiting for the new UI in hope that would change my mind, but it has already changed the UI before, so i don't know what to expect.

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Nuttah
Nuttah

"Are you really telling me that those cartoon graphics are really good for the game?"
Actually...yes? I mean, boohoo, you can't see every rendered hair follicle on that corpse's ***, how will I ever survive with all the other features that were included instead!

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frenchiveruti
frenchiveruti

What... other... features? You mean the weird combat system? The lack of range weapons? The incredible challenge for modders to use a custom sprite? Really, just tell me.

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Dr.Goupyl
Dr.Goupyl

I just don't see how unity could be better for this game. Why would you even think about trow away the entire world they created?

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