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Take your ship and start to fight! Project One is a vertically scrolling boss-only shoot'em up with colorful and distinct graphics.

Report RSS [Archive] Monday Update #3 - A new World

Map Menu, Update Notes - The first two bosses and the new world map are finished and only few is missing for the demo release.

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Map Menu

After creating the first two bosses I decided to redesign the map menu, because the old one was to overloaded and confusing. I removed the whole highscore-section and changed it to a tooltip-window, which pops up when you hover over the score value of the boss-section.

The free space is now used for the new animated world map. It's a tall inline-frame with water, islands and space areas and can be controlled with the scrollbar on the right side or the mouse wheel. I hope this is more user-friendly than the old map with one page for each area.

Main Menu

Every mission has 3 difficulty levels: Normal, Hard and Unique - and 3 game modes: Standard, Casual (easier but with penalties, tbd) and Hardcore/Extreme (oneshot gameplay).

The difficulty levels change the whole boss-fight and are successively unlocked. Beating them changes the mission color on the world map and unlocks 1 of 3 progress-medals (currently placeholders). The 4th medal is for the optional extreme mode.

The normal difficulty unlocks the next boss, but doing a higher one rewards new equipment, which will be highlighted by decent symbols on the specific progress-medals.

Pause Menu


Update Notes

  • Improved performance of 2d/menu objects
  • Improved performance and sharpness of the post processing effect
  • Improved the sidescrolling effect
  • Fixed wrong shadows on smaller resolutions
  • Fixed wrong deep values on all water surfaces
  • Fixed wrong normal mapping on outdoor surfaces
  • Implemented Boss 01-01
  • Implemented a new animated world map
  • Implemented borderless window mode
  • Implemented wind-effect while moving
  • Changed Boss 01-02
  • Changed the map menu
  • Changed the pause menu
  • Changed the overall design goals

I try to release a demo (first 3 bosses) with the next update, but currently have Tenosynovitis (Sehnenscheidenentzündung) in my left wrist and therefore can not work or play too much on the computer.

Thank you
- Martin

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ShrikeGFX
ShrikeGFX - - 331 comments

Looks good, you maybe could find a better fitting Font tho.

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MausGames Author
MausGames - - 20 comments

Thanks for the comment.
Is the font really that bad? I will look into it.
- Martin

Reply Good karma+1 vote
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