Hi Folks! Here it is, my last Pioneer upload before Christmas. My what a quick year it's been with so much added to Pioneer by it's ever busy dev team. Have fun with it! :)
November 2013 Change Log:
* New features
* Translations now managed via Transifex (#2521, #2537, #2536, #2562)
* "Speed lines" option to convey movement to the player (#2528)
* Modelviewer mouselook mode (#2559)
* Pioneer now requires OpenGL 2.0 and always uses shaders (#2540)
* Minor changes and tweaks
* Improvements to the ship spinner (used in Ship Info view) (#2532)
* Script and UI API changes
* Console will load "console.lua" in your user dir at startup (#2556)
* New methods Ship:SetInvulnerable and Ship:GetInvulnerable (#2531)
* UI.Table widget now accepts mouse events and has added methods:
ClearRows, SetMouseEnabled, and onRowClicked (#2554)
* UI.Gauge widget has added method SetUpperLimit (#2561)
* It is now possible to create custom properties (#2553)
* Property change signals can be connected to Lua functions (#2560)
* Ship:GetStats() has been removed; stats are now exposed as
properties of the Ship object (#2552)
* Fixes
* Fix potential divide-by-zero in autopilot (#2535, #2547)
* Spawn docked ships in the correct bay based on size (#2538)
* Table widget now recomputes layout on content and style changes (#2555)
* Internal changes
* Build fixes for MSVC
* Explicitly enable depth testing where we need it (#2530)
* Intern Lua SystemPath objects to deduplicate them (#2543, #2546)