'Hexy Trench' is a fast paced, multiplayer focused game for 1-4 human or AI players. Players will start with a single HQ tile and vie for control of a hexagonal based grid by placing randomly allocated trench tiles to form a trench system.

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Manchester, United Kingdom, 18th of March, 2009 - Mischievous Monkey Studios proudly announces the release of ‘Philip Muwanga’s Hexy Trench’ on XNA Community Games for 200 Microsoft points. ‘Hexy Trench’ is a multiplayer focused, tile placing take on trench warfare, combining intense strategy and puzzle elements together to create a unique gameplay experience.

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After 8 months of development Mischievous Monkey studios in proud to announce the launch of Philip Muwanga’s ‘Hexy Trench’, on XNA Community Games for 200 Microsoft points. ‘Hexy Trench’ is a multiplayer focused, tile placing take on trench warfare, combining intense strategy and puzzle elements together to create a unique gameplay experience.
In ‘Hexy Trench’, Players begin with a single 'HQ' tile and vie for control of a hexagonal based grid by placing randomly allocated trench tiles to form a trench system. Players then build offensive and defensive structures on top of their trenches to wage war on their enemies, fighting for possession of resource generating 'Outposts', before launching assaults on their opponent's 'HQ' to claim victory.


So how did ‘hexy’ come about? Well like most games ideas it started as a flash of inspiration that occurred at four in the morning, while drunk, in Italy. In my inebriated state I began drunkenly pondering the nature of field marshal Haig’s detachment from the actual fighting taking place under his command in WW1. Instead of being on the front lines, commanders would sit in the safety of the command post, insulated from the terrors of war, drawing maps and saying which points of the enemies’ trench to attack. In my drunken state I knew that there was a game in there and begin writing down random notes. After sobering up the next morning and looking at my notes, I started write as design document base around the idea of trench warfare, but without players having direct control over their troops, instead simply instructing the placement of trenches and fortifications while but watching the battle from afar, and with that ‘hexy’ was born.


With the initial starting point in place, the design document was worked on while I finished development of the mod ‘Squad Commander'. (Jump to ModDB page) Ideas like the control fluid used as an analogue for manpower and militarily strength were added. Along with the rock, paper scissors mechanic provide by bunkers, machine guns and artillery. While ‘outposts' and collectable ‘special weapon' crates were added to spark conflict between players. The decision to have a simple, minimalistic art style was taken very early in development after the nightmare of modelling, rigging, texturing and animating 13 different characters for ‘squad commander', I wanted something more manageable. With the design document in place I had a clear idea what my next project was going to be after squad commander was finished.

Hexy Screen Shots part 1 Hexy Screen Shots part 1 Hexy Screen Shots part 1

With ‘hexy’ now finished all that left for me to do is say my ‘thank yous’ to everyone who helped make it possible. First off, my house mates, Will Miles, Chris Parry, and Mike Rigby, for giving me feedback, support and suggestions over the last 8 months. Next Richard Boon for helping me hammer out the initial design doc and play testing. And finally everyone involved with XNA Community for providing tutorials and guides on that really helped me understand XNA and for play testing and finding the last few bugs.

Enjoy Hexy Trench,

Phil,

Philip Muwanga's Hexy Trench is Out Now!!
Price:200 Microsoft points

Buy Hexy Trench or Download Demo

P.S All you PC gamers be sure to check back soon, as after my next XNA project (think ‘Micro Machines 2’, in space!) I’ll be porting Hexy to the PC.

Comments
Bird_of_Prey
Bird_of_Prey

I must say this looks rather good. Interesting concept too.

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AlCool
AlCool

That looks pretty damned cool!

Unique and colourful. The trailer goes good with that badass soundtrack XD

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jamro1149
jamro1149

Hum... Video stream not found...

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23-down
23-down

looks good and funny but i woudn't pay for it.

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KerenskyTheRed
KerenskyTheRed

I like the looks of it. Please don't let the PC release take too long.

Do you have any map variety? Its obvious you don't have terrain, but do you plan on making different shaped maps?

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vagabond1982uk Author
vagabond1982uk

Thanks for your interest and to answer your question about the maps, hexy comes with 15 built in maps of various shapes and sizes, for differing number of players (1v1, 3v3 and 4v4). It also includes a built in map editor so you can create your own maps and share them online. I'll be doing the pc port soon but first I’m gonna start working on something different for a while as I need a break because it’s a bad sign when you start dreaming about hexagons.

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PierreOfTheFrench
PierreOfTheFrench

I hope the PC port doesn't take too long, I will buy this game as soon as it comes out looks like a really fun and original game :)

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PierreOfTheFrench
PierreOfTheFrench

How long do you think soon is? I'm looking forward to this but just wondering if you had a rough estimate monthwise or something. Thanks =D

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Smoth
Smoth

I saw this on live last night and past it right up. I am going to buy it tonight.

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Stickguy259
Stickguy259

I bought this 2 days ago and love it. It's a simple concept with loads of depth, just the way I like it.

I wrote up a review of it for my blog, and I'm gonna post it on Friday as part of Community Games Round-Up, with Hexy Trench being the featured game. Nicely done.

BTW, if you would like to visit the website on Friday to read it, the website is: myonlinethoughts.wordpress.com

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Stickguy259
Stickguy259

myonlinethoughts.wordpress.com /2009/04/04/community-games-round-up-12-games/

There's the review. I reviewed 12 community games, but all of the games but Hexy Trench were mini-reviews. If you would like to read the review, it's at the bottom of the list. I recommended that people buy it.

P.S. I had to break up the url address because I haven't been a member for more than 7 days, so I can't post URL addresses. The break is after .com.

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vagabond1982uk Author
vagabond1982uk

Thanks for the review, here's the complete linkable URL for everyone else:

Myonlinethoughts.wordpress.com

Its good to see people supporting XNA games and blogging about their experiences, because without people like you getting out there and saying which games they like no ones ever gonna here about them.
Cheers,
Phil

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vagabond1982uk Author
vagabond1982uk

Here are some other reviews for Hexy:

XNPlay
Xnplay.co.uk

IndieGames:
Indiegames.com

IGN:
Uk.xboxlive.ign.com

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