The award-winning flight combat from Oleg Maddox's IL-2 series moves the setting from the Eastern front to the fierce combat of the Pacific theater. Allied fighters and bombers square off against the notorious air power of the Japanese empire. For the first time, a large variety of British aircraft will be included along with U.S. and Australian planes. Target enemy ships, vehicles, airfields, and a host of AI-controlled aircraft. Re-enact some of the most famous air battles of WWII in places like Pearl Harbor, Guadalcanal, and Iwo Jima.
This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
Standalone (PF) retail v3.03/4 to v4.01 patch.
README
Pacific Fighters v.4.0 (4.0m)
Warning
The current version 4.0 (4.0m) is not compatible with the previous versions of
the sim when playing over the network (Online). Both the server and client must
have the appropriate versions in order to connect.
For your convenience, we have introduced different version numbers for the
stand-alone installation and the merged (FB+AEP+PF) install.
4.0 - for stand-alone PF
4.0m - for merged (FB+AEP+PF)
Attention: versions 4.0 and 4.0m are not compatible with each other when
playing over the network (Online).
Patch Installation Instructions (Please read carefully)
The 4.0 patch installs only over 3.03 or 3.04 (PF stand alone).
The 4.0m patch installs only over 3.03m or 3.04m (FB+AEP+PF merged).
In order to install this patch, run the following:
1) For Stand alone: PF_patch40.exe and follow the on-screen instructions.
2) For Merged : PF_patch40m.exe and follow the on-screen instructions.
Please note that the merged version of Pacific Fighter will get all additions
and features that are listed below, while the stand alone installation will
only get the Pacific-specific ones marked by '*'.
New Features
Flight Model
V4.0 introduces the next generation pre-Battle of Britain Flight Model (FM). In
this add-on we are introducing a part of the FM from our next simulation (BOB)
for worldwide open beta test in our current engine. Flight model in the
version 4.0 has already been extensively tested by nearly 40 real pilots from
around the world and we received very positive feedback.
It is likely that some people may have a problem in their first attempts to fly
with the new flight model, especially with take-offs and landings when FM is
set to 'realistic'. However, once you understand the differences and get used
to it, everything will fall into place. We would like to point out that the new
FM will take more system resources to run, especially when many aircraft are in
the air at the same time. It doesn't matter if it is human or AI, because our
AI pilots use the same FM!
New Aircraft.
Flyable aircraft:
Ki-100-I-Ko, 1945 *
G4M1-11 Betty, 1941*
Spitfire MK.Vc (2), 1941 - 2 cannons, RAAF, Pacific.*
Spitfire MK.Vc (4), 1941 - 4 cannons, RAF, North Africa.
Mustang MK.III, 1944 - RAF only, 25 Lbs (8l inches) engine boost, 642 km/h on
Sea Level
P-38L late, 1944 - 1720 hp engines.*
Buffalo MK I.*
AI aircraft:
Tempest MK.V, 1944
G4M2E Betty, 1945*
MXY7 Ohka, 1945*
Note:
1) First Mustangs MK.III of RAF with 25 Lbs boost were used from April 1944. By
the end of the war in Europe almost all if not all British P-51C were equipped
with this type of boost. The main purpose of this aircraft was low altitude
fighting and interception of V-1 rockets. There is no description in any war
time documents about replacement of the boost indicator on these planes. Based
on that we believe that indicator was the same, but actual pressure shown by
indicator was limited by its scale.
2) The P-38L with 1720 hp engines - about 2,000 aircraft of this type were
produced and used on both European and Pacific theaters.
3) Instruction on how to use the G4ME2+MXY7 tandem when building your single or
coop online missions can be found in the original manual of your game (using
the TB-3+I-16 method. However, the AI behavior of the Betty + Ohka link will be
different).
New AI ground objects
T-26 Early
T-26 Late
T-28
T-35
LT-35
LT-38
LT-40
LT-40 MG - ( with Machine Gun)
Karl-Gerät 040 Mortar
7.62mm Maxim AA - (Anti-aircraft)
Tatra OA-30
Type 38 75mm Field*
Type 91 105mm Howitzer*
US Bulldozer*
US Bus*
New static ground objects
Target practice ring* Object 177
Banner Small Red* Object 178
Banner Small White* Object 179
Banner Large Red* Object 180
Banner Large White* Object 181
V-2 Mobile Object 427
V-2 Pad Object 428
New maps
Murmansk - the city of Murmansk area,
Kurland,
Singapore 1 - historical,*
Singapore 2 - with additional non historical aircraft bases for the Japanese
and Dutch air forces.
New clouds
The new patch introduces brand new clouds. In order to use them you must
manually edit the conf.ini file located in your main game folder before
launching the game. Open the file with a text editor, locate the [game] section
and in the TypeClouds= line write in either 0 or 1, then save the file.
TypeClouds=0 - old clouds
TypeClouds=1 - new clouds
Note:
When playing online the player will see the cloud type set by the server, and
not as individually set in their conf.ini. This is done to ensure all players
see the same tactical situation in the air regardless of their settings.
New Dynamic Campaigns
Please check the campaign menu.
Modifications and fixes
There is a large number of small modifications and fixes in the entire code of
our simulation.
We accumulated users input and fixed lots of little and big things in order to
"polish" our simulation even better. We sincerely thank all our users that were
so helpful in the process!
Special thanks to the third party creators of models and maps
BA- 6: Vladimir Kochmarsky
LT-35, LT-38, LT-40, LT-40MG, Tatra, V-2, V-2 mobile: Martin Kubani, Robo
Ulbrik, Peter Ohnut
Maxim, T-28, T-35: Alexey Stepashko
Karl-Gerät: Szalai Viktor
T-26: O.Krylov, Martin Kubani, Mongol
?-26 with conical turret: O.Krylov, Hurri-Khan
Singapore Map: Ilya Shevchenko, Oleg Rozhentsov
Murmansk Map: Ian Boys, Oleg Rozhentsov, Roman Larintsev, Ville Pitkainen,
Kurland Map: Ian Boys, Jörg Wiedemann, Oleg Rozhentsov, Christian Schulz,
Daniel Roger
Known issues:
Murmansk:
* Kildin Island airbase - heavy AI planes should land from the east only. There
are hills in the circuit when landing from the west that heavier aircraft
cannot avoid.
* Kirkenes airbase - when landing large numbers (10+) of big AI planes some
will disappear on the runway instead of taxiing and parking. This has no effect
on mission results.
Kurland:
* On some graphics cards/drivers parts of Memel airbase can disappear at medium
distances. At landing distances all is as it should be. The cause is unknown.
* Rail Bridge missing south of Mitau.
Both Maps:
* Seaplane bases have just one airbase icon in the FMB instead of two as in
Pacific Fighters. This is correct.
New Map FAQ:
Q. Why do you use German names in Kurland?
A. The region's towns often have separate German, Russian and Lithuanian or
Latvian names. Many of those names only appeared after the war as borders
changed or settlements got modern names. By sticking as far as possible to the
German names we helped create a "period" feel and ensured a degree of
consistency.
Q. On the Kurland winter map I can see the spaces between the airbase tiles and
it's annoying.
A. Yes. On the Murmansk map we overlapped the tiles a bit and it causes some
flickering but eliminates the spaces. It's one or the other and both have
drawbacks.