Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
Blog.wolfire.com Aubrey reveals another inside look at his design process. Watch as 3D detail is added in this Dog Club timelapse.
omg, hope its just HP model for bump map
please bump maps are so 90's, its all about the tangent space normal maps now son.
if you look in the alpha files you'll notice that they're using object space normals, not tangent space, OG supports tangent space but aparently its less efficant.
wow hom many polygons are on that object?
Beautiful :'3
that is truly amazing