NADC (Not Another Doom Clone) is a fully open-source game engine, created and improved incrementally' NADC was designed from the start to be fully moddable, and is compatible with most versions of Windows, Mac OS X, and almost every Linux or Linux-like system, and possibly portable to homebrew, giving maximum audience for your mods' With full hardware acceleration for graphics and audio supported, an immensely scalable design (will run on an old Pentium 2 with no hardware acceleration or a quad-core AMD64 with an nVidia 8800GTS) and full source code under the GPL, this engine is designed for mods' No expensive software is needed to develop a mod for it; everything used to make it is free'

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NADC 0.8.2 will be released tonight in source form and tomorrow in binary form. Quick features rundown: Textures: Floor Ceiling Wall Glass Brick Mud Wood Stone Map elements: Arbitrary walls Ceilings (not solid, yet, may be fixed) Floors (Solid) Gameplay: Jumping Gravity Mouse/Keyboard controls Untested

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NADC 0.8.2 will be released tonight in source form and tomorrow in binary form.

Quick features rundown:

Textures:
Floor
Ceiling
Wall
Glass
Brick
Mud
Wood
Stone

Map elements:
Arbitrary walls
Ceilings (not solid, yet, may be fixed)
Floors (Solid)

Gameplay:
Jumping
Gravity
Mouse/Keyboard controls
Untested Joystick Controls

Moddables:
Controls
Maps
Textures

Tutorials:
Texturing
Mapping
Changing the Controls
Porting

After this, I am beginning a small, proof-of-engine game, "Freeman vs. Shepard". A simple game that should be very easy to create. It would take a day making it a s a Half-Life mod, but will take longer in a different engine. Expect it by February.

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