As I predicted, I've been out of commission on this for a while. Like, almost a year. But rest assured, I've still been working on this very periodically. Plus I finally have some time again! So you'll all be glad to know that the final boss which previously had a single attack now has TWO attacks.
BUT SERIOUSLY THOUGH! Exciting news! The latest version of Adobe AIR has joystick support! This is cause for much celebration, and also many exclamation marks!!!
Today, I got the gamepad controls mostly working, and they feel really good. I'm pretty sure this game is going to have to come with a Super Meat Boy-style gamepad "recommendation" intro.
Here's a little gif showing it off:
You can also see a new feature I added in, which is the ability to "shift" your attachments without having to go to the pause menu. Basically you can change which attachment points where you're aiming (which is always colored green). As well, you can press a button to discard your primary attachment. I want to keep this game pretty fast-paced, so this should keep people from constantly having to break up the action to get rid of attachments they don't want or shuffle their favorite weapon to the front.