Today's update brings most of the remaining vital features into the game.
Patch List:
- Added 1-button gameplay support for a possible mobile or browser port
- Added the pre-battle character selection screen
- Implemented 4 more chapters: Heritage of Men, Twisting Bridges, Culling Pass, Marketplace
- Updated the IndieDB page and created the website
- Added hidden units, reinforcement triggers and other similar things
- Changed the loss function used by the AI; this may lead to increased coordination between enemies
- Implemented a simple Dijkstra's algorithm method that will be faster with the new loss function
- Implemented noncorporeal and flying units
- Updated the pathfinding implementation to accomodate for such units
- Created terrain modifiers like rain, desert and swamp
- Of the 12 planned party members, 8 of them are now in the game!
- Started drawing the world map; more on the first pass later
- Decided to enhance the art style as shown below:
New: