Knotmania is a 3D arcade puzzle game about the exploration of an alien structure of rooms inhabited by the "Strings". The Strings knots emit energy that runs the structure, in order for the exploration to go on, one needs to stop the energy by unravel the knots.
The core mechanic centers around a unique gameplay mixing puzzle and arcade, where the puzzle itself is a living creature. The player need to master his multi-touch skill for stilling the rebel Strings in order to untangle them. The setting is made by abstract geometry rooms and the 3D soundscape by Fractures Audio immerges the idea of an alien environment.
Discovery:
- 76 rooms and knots each flavored with unique concept, atmosphere and music.
- dynamic sounds effects by Fractures Audio: create a soundscape that reacts to your play.
Innovation:
- procedurally abstract geometry rooms
- procedurally generated knots
- innovative gameplay: the puzzle is a living creature
- in-house physics simulator of knots
- AI for behaviors
Challenge:
- Arcade Mode: the time is limited! Use fewer gesture for a better score
Key Features:
- Physically realistic realtime soft shadows.
- Share Progress on Social Networks: Twitter, Facebook.
- Sync progress across all your devices using iCloud
- Compete with your friends on GameCenter in 3 leaderboards: Score, Levels, Golden Tangle
Future:
- Upcoming Zen Mode
Official Trailer
Recognitions
- Indie Prize Selection - Casual Connect Amsterdam February 2016
- Very Big Indie Pitch Selection - Helsinki 2015
About
2 Think is a newcomer Italian indie game studio crafting a procedural world, one triangle at a time.
Follow them at:
Twitter: @2thinkgames, @loanaelif and @robertocapuano
Facebook: Facebook.com
Email: info@2think.it
Website: Knotmania.eu
Quotes
“With this game we wanted to take a familiar concept and an everyday experience – the knot – and project it in a sci-fi environment, alive to be able to interact with it.” Roberto Capuano
“We drew a first concept of the Strings we played with to untangle, we wanted them alive as magic objects, but they went beyond that: they started to move and understand their nature - snakes, worms or mechanical beings with instincts and behavioral dynamics.” Loana Elisabeta Furcoi