Help Jimmy through the strange dungeon in these 25 (plus 20 bonus) levels. Please give criticism and inform me of any bugs (though I think I have squashed them all). Thank you :D All graphics are made by me, as well as the (mediocre) music (to be revamped in the future), game and level design, and programming. If you want to use any of the graphics or music, contact me and I'll send them over to you, provided you agree to credit me. In case the password system is too hard to figure out, a level's password is in the top left corner of the screen. The password is FOUR characters long, case sensitive, and contains only letters and numbers. To jump to a level, simply type the level's password into the edit box in the main menu and press CTRL. I am thinking about adding in a stage select screen in the future. WARNING: Holding jump (shift) while paused will take you back to the main menu.

Post news Report RSS Video is up!

The first video of the game is up. Also, the high-score system should be in soon.

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The first trailer for Jimmy: Dungeon Escape! is now up for viewing on Desura and IndieDB. It features engrossing game play and impressive editing ingenuity. The video has music by Andrew RIiey (good music, I should add) and, I think, gives an amazing glance at what the game has to offer. And stuff.

In other news, a death counter and high score system should be available for testing early February, if you have any suggestions for these or other plans, or any plans of your own you'd like to share, I am always open to opinions.

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