(Name of the game updated since I am an idiot.) Christopher Cash, Remie Piccoli and Teddy Daniels are a group of overeducated and underpaid professionals. Tired of always being runners up, three friends band together to take ghost hunting to the next level. Using the Dynamic Electromagnetic Full Range Scanner, or Spook Scanner as Cash likes to call it, they'll begin taking jobs across the city. Every photograph means more money in the bank. Joined by Christina Coles, team leader, they'll go house to house recording film, taking pictures and documenting evidence of the paranormal. Gameplay: *Mission based horror with an overarching plot line. *Earn money through the photographs you take to buy supplies for your future missions. *Use the Spook Scanner, a sonar like detection device that will lead you to ghosts. Get their picture and make a profit. *Get freaked out through ever intensifying horror as the ghosts you face off become ever more malevolent and dangerous.

Post news Report RSS Mapping Complete

I finally reach the end of the first level map. What a task.

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You know, one thing you don't expect is just how intense mapping an area can be. It's not just that you have to design the layout... you have to fill it. Human beings don't live in empty worlds and very often I see RPG maker games where the houses just don't look 'lived in'. I've tried to avoid that, but only time will tell if I've been successful.

So as of today I've reached the end of mapping the first haunting level. Now I have to start scripting the events and conversations. Once that's complete I'll consider that the end of the first 'alpha demo'. Hopefully it lives up to my expectations.

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