You see, one of the problems with many of the horror games I've seen is how paltry the story has been. That applies to FPS and RPG Maker games. Very often it's 'find x of item JUST BECAUSE' or 'JUMPSCARES!' For my money two of my favorite horror games have been One Night and Crooked Man. These games were long, story heavy and intriguing.
I feel as if I have a bit more to offer on the story side, though. Who knows. I could be terribly, terribly wrong. However I have previous experience writing for Blizzard Entertainment, and have an agent I'm working with to get my book out to market. So at some level I think my writing skills are a bit better than most. I'm hoping to put together a humorous but also terrifying game that balances between stretches of plot with comedy relief and character depth, to stretches of terrifying gameplay.
Will I strike the balance? Tonight I begin mapping out the first house that the Spirit Seekers will be doing photo and video of. That will be what I consider the first, fully developed demo. I am hoping to have that released by September 2014. Until then I'm also going to clean up the Pre Alpha Demo for a more robust release as an Alpha version in August.