(Name of the game updated since I am an idiot.) Christopher Cash, Remie Piccoli and Teddy Daniels are a group of overeducated and underpaid professionals. Tired of always being runners up, three friends band together to take ghost hunting to the next level. Using the Dynamic Electromagnetic Full Range Scanner, or Spook Scanner as Cash likes to call it, they'll begin taking jobs across the city. Every photograph means more money in the bank. Joined by Christina Coles, team leader, they'll go house to house recording film, taking pictures and documenting evidence of the paranormal. Gameplay: *Mission based horror with an overarching plot line. *Earn money through the photographs you take to buy supplies for your future missions. *Use the Spook Scanner, a sonar like detection device that will lead you to ghosts. Get their picture and make a profit. *Get freaked out through ever intensifying horror as the ghosts you face off become ever more malevolent and dangerous.

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It's time! It's here! The Beta demo which includes the first stage is going for release!

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So I had to scale back my work on the project since I needed to move to a new apartment. Guess what, though. It's time. It's here. I'm putting the final touches on the boss battle for the first stage and guess what? Guess what? This demo is going out the door and into your hands! I've only got a few more tweaks. New features include:

Button mashing events.
and
Strength gauge for breaking through doors and such (though this feature will not come into play until the next game).

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