A whole bunch of fixes and quality of life improvements for a game that needs a lot of love. Including bugged achievement fixes!
IMPORTANT:
You won´t be able to complete the tutorial with this mod. If you want to complete it, use the "GameData5" file inside the folder "BEFORE TUTORIAL". After completing it, you can overwrite it with the modded file in the "AFTER TUTORIAL" folder. You can also skip the tutorial and avoid this process.
Always remember that you can get your default game back by verifying the game´s files integrity on Steam.
CHANGES:
- First of all, the "Lord Of War" Achievement is now legally obtainable with this mod, since it spawns weapons that were forgotten by the devs, and the achievement relied on them
- You will find a nice surprise inside the crashed helicopter, the weapons box in Bridge, and several other places
- The executioner in Prison will now shoot at the prisoners only once per round
- Most actions are now executed with less wait time in order to make the game more fluid
- Using extra AP while aiming makes you now a bit more accurate
- Unjamming weapons doesn´t fix the gun as much as before
- Bandages cost 1 AP
- Medkits cost 3 AP
- Throwing nades costs 2 AP. They now affect a slightly wider radius
- Whistling is now free
- Meelee attacks cost beetween 1 and 2 AP less
- Throwing objects now costs 2AP
- DR Q is no longer useless with firearms. His weapon penalty has been removed
- All mercenaries now can perform 2 actions while resting in the map instead of 1
- Weapons´ ammo capacity has been increased in order to make sense with the real world... more or less
- LMGs reloading AP cost is now higher, since their ammo capacity is also higher
- The Barret 81 now destroys targets as intended
- There is now a low chance of looting a Steyr AUG in random places
- 50 cal ammo now spawns in loot boxes
- Made snipers slightly more viable
- Reduced the armor protection of items that are not supposed to protect you from bullets
- The dizziness state after being shot in the head now makes hitting targets much less likely
- Shotguns now destroy armor much more effectively
- Nerfed the magnum handguns
- The Desert Eagle now costs less AP to reload
- Made Fidel slightly better with assault rifles
- Nerfed Black Merc Snipers in order to avoid getting screwed up from places you can´t even see
- Added magazine upgrade slot for the Kriss Vector
- Grenades can now cause bleeding
- All gear attachments are now more effective
- Certain bliss zombies now have more health and action points
- Reduced the chance of critical hits with the SSG08 to avoid getting downed with 1 shot by snipers
INSTALLATION:
Extract the "StaticData" folder inside: YOURSTEAMLIBRARY\steamapps\common\Jagged Alliance Rage\JAN_Data\StreamingAssets. Overwrite everything.
Updated to v1.1.
Fixed a bunch of non-sense.
Updated to v1.2
-LMGs cost more AP to reload
-Made snipers slightly more viable
-Reduced the armor protection of items that are not supposed to protect you from bullets
-The dizziness state after being shot in the head makes hitting targets much less likely
-Nerfed the magnum handguns
-Shotguns now destroy armor much more effectively
Updated to v1.3
-Fixed the tutorial bug (Thanks to Daevinski from Steam for reporting it)
-The Desert Eagle now costs less AP to reload
-Made Fidel slightly better with assault rifles
-Nerfed Black Merc Snipers
-Added magazine upgrade slot for the Kriss Vector
-Grenades can now cause bleeding
-All gear attachments are now more effective
Updated to v1.4 FINAL
The mod has been tested and it reached my expectations. However, if you find a bug related to it, please report it and I´ll fix it.
-Certain bliss zombies now have more health and action points
-Reduced the chance of critical hits with the SSG08
Thank you! This works great with the GOG version aswell.
I´m glad it does, since I made it on the steam version!