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Iron Fist has been fixed and ready for another round!!!

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Ok, so maybe I didnt have an entire colony of issues and problems as I had previously beleived, and perhaps I didn't fix all of the bugs that I thought that I had and did have, but I have been successful at elliminating them with the help of a long time developer on the project, Lidra. He helped me figure out a simple fix for the white out bug. Just simply turning shaders on removed the bug completely. Also I have narrowed down the bug to sometime within the week before I release 1.5.0 over SourceForge SVN. With this I should be able to fix this annoying pain in the rear and get this project into motion. Regardless, I have been able to update most code with ease and am now updating the particle effects portion of the game. With Lidra's help I was able to develop many of the newer features and also created a new helmet HUD. Though it takes up more space top to bottom, it also has a wide screen view. Some players may not like this at all, FINE! Just simpley turn it off with the command helmetdisplay 0. In fact nearly all aspects of the game can be controlled through variable such as that. So before disregarding the source, look through it, you will be suprised what you'll find in there. But beware! Its a jungle! Just kidding, but you get the general idea.

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