INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.
Maintenance tunnels.
Really nice level design, the textues and the lightning is great,
you've created a nice atmosphere!
The texturing and lighting is indeed phenomenal
awesome lightning and textures... like the ones above already mentioned. :)
I seriously envy your mapping abilities. This room reminded me a lot of Metro 2033, you guys turned a tunnel (or just a square room) into something really unique and interesting. People have mentioned above that the textures and lighting are impressive, but to add on just a bit the detail is outstanding. Honestly, how do you guys come up with this stuff? I would have never thought to have put a fence in the wall like that, half covered, and half exposed. It's utter genius! Please do share more of this environment, I love what you guys are doing!
this is an awesome picture
It's really awesome to see how you turned Source Engine's usually really clean, impressionistic look into a grungy and detailed athmosphere. And even better, you don't make the mistake to make it look boring! I see great pattern breaks (by using different textures in the right place), the lighting is really adding to that, too.
Excellent job!
You haven't played Hl2?
This is simply brilliant work. Great job!