As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. In Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.
Forgotten Valley is a 45-minute-long Half-Life 2: Episode Two level that I am creating for my college level design specialisation. With this level I'm learning how combat encounters tick in FPS games. It has been playtested by quite a lot of friends and professionals and it's now ready for public playtesting! If you playtest and have prior knowledge of Half-Life 2's demo system I'd love to receive your demos! Thanks for your time! :)
Looks cool.
Thanks! :) Have you played it? If so: what did you think?
Well where to start. The mod already starts off very nicely, and has the potential to be a very great mod. Due to it's unfinished nature however, most of my critique is already spoken for in regards for missing textures that you already know about. If anything, here are two things meaningful that I can illuminate. There's difficulty in disengaging at the tops of ladders and the chandelier has a knack for launching you if you stay there too long. Nothing that can't be circumvented though. Overall, I can see this can be a great mod, you just need to finish it up.
Thank you for playing and your feedback! I'll look into the ladders, and the chandelier. Glad you see potential in it.
Hey dude do you mind if I do a video on this for my Youtube Channel?https://www.youtube.com/channel/UCUaYQE79gy11PI0VC0qHTHg Link :)
Sure! I'd love to see it! :) If you want I can give you the latest version!
The latest version has been uploaded, and is awaiting approval from the ModDB admins!
I'm not even through it yet and I had to comment here and say how I'm loving it!!!
After the log smashed the elec fence,, I was stumped. Darn jumping up like that... grrr got me for (ahem) a while that!!! lol. GREAT download this and I'll go back once the kids are sleeping :)
Love it!
Thanks ^_^ I hope you enjoy the rest! :D
I had this page pinned since the release of that map, and I finally got to play it x) I liked the overall design and features, little puzzles and the gun fights; Only point I did not like... Two gnomes :o I've walked with the first one for nothing :'( Great job!
Mega HIT!!!
I had a problem with your map, It is based on a trigger problem
On the third wave of the defense area, The Gunship would not spawn and I couldn't trigger it. I got softlocked.
You should base your scripter fights on a timer, not based on the npc alive