Centuries after Humanity first left Earth, all forms of life in the Milky Way have evolved toward an inward tranquility. But there has been a mutation. A mysterious organism barrels toward the surface of a lone, resource-rich planet known as Ecosystem 9, on a mission to consume all it encounters. Grey Goo is a real-time strategy (RTS) game that combines classic strategy mechanics and a balanced combat system with an emphasis on large-scale decision-making. It puts you at the center of a tactical struggle for survival—and ultimately, control of Ecosystem 9. Command one of three unique factions: the Humans, masters of defensive architecture; the Beta, a proud, versatile alien race; or the Goo, an enigmatic, highly mobile life form. Fight from behind massive walls, attack from strategic outposts, or swallow your enemies whole. Just remember, the choices you make on the battlefield will mean the difference between glorious victory and agonizing defeat.

Post news Report RSS Game Update for March 24, 2015 - Balance Update 1

The first balance patch is here! Here is the finalized list of changes going into the first major balance update released on Tuesday March 24th. These include revisions inspired by the testing done on our Public Test Branch.

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The first balance patch is here!

Here is the finalized list of changes going into the first major balance update released on Tuesday March 24th. These include revisions inspired by the testing done on our Public Test Branch. See the previous balance details here.

Any changes labeled with [PTB] resulted from data collected during the Public Test Branch.

Due to the number of balance adjustments we are implementing with this patch, both 1v1 and 2v2 ranked leaderboards will be reset upon the update's arrival. Your Elo matchmaking rating and win-loss records will be wiped during this reset, allowing you the opportunity to test your skills in a new season.

General

  • The formed Goo, Repair Subroutine Upgrade, and Sentinel Repair Upgrade regeneration effects now only activate when the units and structures are not actively taking or dealing damage.
  • Targeting priorities have been re-factored to prioritize units over structures in most cases.

Beta Faction

Beta Faction

Air Canister Upgrade

  • [PTB] Range down from 450 to 350

Stalker

  • [PTB] Health up from 100 to 110
  • [PTB] Damage down from 11 to 9
  • [PTB] Movement speed down from 120 to 115

Stealth Sniper Upgrade

  • Range down from 500 to 425
  • Stealth is now always active outside of combat and will reapply 8 seconds after combat ends.

Predator

  • Health up from 130 to 140

Hailstorm

  • Damage down from 25 to 20
  • Range up from 750 to 800
  • Armor penetration down from 3 to 0
  • AoE radius down from 150 to 125

Guardian

  • [PTB] Rate of fire down from 1.75 to 1.5
  • Range down from 650 to 550
  • Long-Range Ballistics Upgrade range down from 1200 to 900
  • Long-Range Ballistics Upgrade damage down from 35 to 25

Cloudburst

  • [PTB] Damage down from 40 to 24

Stratus

  • Health down from 100 to 75

Warbird

  • Rate of fire up from 0.5 to 1
  • Ammo up from 4 to 5
  • Cost up from 270 to 315

Nimbus

  • Ammo up from 2 to 3
  • Damage down from 75 to 50
  • Nimbus Napalm Upgrade now lasts 5 seconds down from 5.5
  • Nimbus Napalm Upgrade AoE radius down from 250 to 200

Avalanche

  • Shot timings have been shifted to have a smaller cast time and a longer cooldown. Rate of fire remains the same.
  • Cost down from 675 to 600

Hand of Ruk

  • Range down from 2000 to 1500

Wall

  • Armor down from 3 to 0
  • Build time up from 25 to 30
  • [PTB] Pillar cost up from 50 to 90
  • Pillar health down from 1250 to 1000
  • Straight cost up from 50 to 90

Small Power Hub

  • Health up from 300 to 400

Medium Power Hub

  • Build time down from 50 to 45

Large Power Hub

  • Health down from 900 to 800

Repair Pad

  • Heals for 15 every 2 sec up from 20 every 5 sec
  • Build time down from 50 to 30
  • Cost down from 500 to 300
  • Health down from 1500 to 1000

Hanger

  • Rearms aircraft 1 ammo every sec up from 1 ammo every 2 sec
  • [PTB] Build time up from 30 to 35
  • [PTB] Cost up from 240 to 245

Extractor

  • Health down from 1000 to 750
  • [PTB] Extractor size reduced to match the Human Extractor

Harvester

  • [PTB] Health up from 80 to 120
  • [PTB] Movement speed up from 100 to 125

Refinery

  • [PTB] Creates Harvesters every 20 sec up from 15

"No-Build" Influence Radius

  • Small Hub radius increased from 400 to 600
  • Medium Hub radius increased from 400 to 600
  • Large Hub radius increased from 500 to 600
  • Headquarter radius increased from 800 to 1000

Goo Faction

Goo Faction

Drover

  • Range down from 250 to 200

Strider

  • [PTB] Health down from 125 to 115
  • [PTB] Rate of fire down from 1.25 to 1

Tempest

  • Damage down from 25 to 18

Small Protean

  • Health up from 150 to 160

Small and Large Protean

  • Slow enemies by 50% down from 90%

Crescent

  • Damage down from 10 to 6
  • Range down from 1500 to 1000
  • Projectile speed up from 150 to 200
  • Projectile Endurance Upgrade AoE radius down from 100 to 75
  • Projectile Endurance damage down from 5 to 2
  • Projectile Endurance range down from 1500 to 1000

Destructor

  • [PTB] Rate of fire down from 1.75 to 1.5
  • [PTB] Damage down from 42 to 36
  • [PTB] Health down from 155 to 150
  • Movement speed down from 120 to 105
  • Target damage and splash damage have been separated. Splash damage down from 42 to 15 but target damage remains the same.

Purger

  • Range up from 800 to 1000
  • Damage down from 400 to 300

Catalyst Vents

  • Grant 160 health per pickup to the Mother Goo and Proto-Purger up from 85

Mother Goo

  • Stealth detection range down from 800 to 400
  • Armor penetration down from 10 to 0
  • Max health has increased from 1300 to 1600
  • Health per size has increased from 200 to 320
  • Catalyst digestion health per second up from 5 to 8
  • First size max health down from 500 to 320
  • Initial Mother Goo starting health down from 400 to 240

Proto-Purger

  • [PTB] Starting health down from 2000 to 200 to maintain build time from Catalyst Vent change.

Human Faction

Human Faction

Trident

  • [PTB] Health up from 115 to 140
  • [PTB] Damage down from 8 to 7
  • Build time up from 20 to 25
  • Cost up from 100 to 125

Revolver

  • Damage down from 6 to 5
  • [PTB] Health down from 100 to 95

Dagger

  • Armor down from 3 to 0
  • [PTB] Range up from 350 to 375
  • [PTB] Damage down from 3 to 2
  • Health up from 75 to 90

Gladius

  • [PTB] Range up from 350 to 400
  • Movement speed down from 95 to 90

Howitzer

  • [PTB] Cost down from 440 to 385
  • Damage down from 30 to 23
  • Range up from 800 to 900
  • Armor penetration down from 3 to 0
  • AoE radius down from 150 to 100
  • Mine (default) no longer has stealth
  • Mine duration down from 12 to 3 sec
  • Proximity Mine Radar Upgrade mine duration down from 18 to 9 sec

Longbow

  • Movement speed down from 130 to 110
  • Damage down from 42 to 24

Lancer

  • Damage level one DPS down from 50 to 10
  • Damage level two DPS down from 60 to 40
  • Damage levels one and two now last 3 seconds up from 2

Scimitar

  • Damage down from 125 to 60
  • Ammo up from 1 to 2
  • Rate of fire up from 1 to 2
  • Cost up from 300 to 350

Mine Drop Upgrade

  • [PTB] Armor penetration down from 3 to 0
  • [PTB] Mine no longer has stealth
  • [PTB] Mine duration down from 10 to 6

Monitor

  • Health up from 75 to 100
  • [PTB] Movement speed down from 275 to 250
  • [PTB] Vision up from 1000 to 1200
  • [PTB] Cost up from 75 to 105
  • [PTB] Build time up from 25 to 35

Scythe

  • Movement speed down from 400 to 375
  • Armor penetration down from 6 to 0
  • AoE radius down from 75 to 50
  • Damage up from 13 to 20
  • Rate of fire up from 0.5 to 1.25

Aircraft Repair Upgrade

  • Repairs 8% every sec up from 5% every sec

Alpha

  • Movement speed up from 50 to 75
  • Explosion interval health threshold down from 500 health to 300 health

Repair Subroutine Upgrade

  • Repairs 10% every 5 sec up from 5% every 5 sec

Air Pad

  • [PTB] Cost up from 60 to 80
  • [PTB] Build time up from 15 to 20
  • Rearms aircraft 1 ammo every sec up from 1 ammo every 2 sec

Conduit

  • [PTB] Health up from 250 to 300

Teleporter

  • Build time up from 75 to 120
  • Cost up from 750 to 1200
  • Cooldown up from 150 to 180
  • Now has a visible 5 second charge up telegraph and an audio queue before activation

Wall

  • Armor down from 6 to 0
  • Build time up from 30 to 40
  • Pillar cost up from 30 to 80
  • Pillar health down from 1000 to 750
  • Straight cost up from 30 to 80
  • Regeneration up from 15/sec to 25/sec

Human Sentinels

  • Now have a population of 1
  • Take 10 seconds to teleport up from 5

Artillery Sentinel

  • Range down from 1750 to 1000
  • [PTB] Damage up from 15 to 20
  • [PTB] Health up from 250 to 300
  • Armor down from 6 to 3

Anti-Heavy Sentinel

  • Armor down from 6 to 3

Anti-Air Sentinel

  • Damage down from 8 to 4
  • Armor down from 6 to 3

Extractor

  • Health down from 1000 to 750

Harvester

  • [PTB] Movement speed down from 130 to 125

Refinery

  • [PTB] Creates Harvesters every 10 sec up from 7.5

"No-Build" Influence Radius

  • Core radius increased from 800 to 1000
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Grey Box
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