Centuries after Humanity first left Earth, all forms of life in the Milky Way have evolved toward an inward tranquility. But there has been a mutation. A mysterious organism barrels toward the surface of a lone, resource-rich planet known as Ecosystem 9, on a mission to consume all it encounters. Grey Goo is a real-time strategy (RTS) game that combines classic strategy mechanics and a balanced combat system with an emphasis on large-scale decision-making. It puts you at the center of a tactical struggle for survival—and ultimately, control of Ecosystem 9. Command one of three unique factions: the Humans, masters of defensive architecture; the Beta, a proud, versatile alien race; or the Goo, an enigmatic, highly mobile life form. Fight from behind massive walls, attack from strategic outposts, or swallow your enemies whole. Just remember, the choices you make on the battlefield will mean the difference between glorious victory and agonizing defeat.

Post news Report RSS Game Patch for April 8, 2015

We've just released this week's game patch! Highlights include several bug fixes and some balance tweaks.

Posted by on

Game Patch for April 8thBuild Version: 534743
We've just released this week's game patch! Highlights include several bug fixes and some balance tweaks. Here are the notes on what's changed:

Achievements

• Sharing is Caring achievement will now unlock properly
• World War G achievement will now unlock for both players if earned during the same match

AI

• Fixed issue where Cassini AI would not build walls

Maps

• Fixed issue where some maps would appear too dark in full screen windowed mode
• Affected Maps: Stalker’s Rise, Mountain Pass: Twilight, Grasslands, Coastlands, Barricade Run, and Hunter’s Valley (Campaign)

Engineering

• Fixed a crash related to the AI attempting to build duplicate tech upgrades
• Fixed a rare crash that would occur from pausing construction
• Fixed issue where Commandos would sometimes come uncloaked when mounted while a Seeker with the Mass Cloaking upgrade is in range
• Fixed crash caused by loading a match against the AI after auto-detecting video settings

Design

• Lowered Goo Bounce Upgrade damage to 20 from 36
• Lowered Goo Bounce Upgrade range from 200 to 300

Terrain Editor

• Fixed memory leak that was resulting in a crash

UI

• Fixed issue where unit card was not being displayed for destructible terrain in game
• Updated exit confirmation formatting to match other areas of the game
• Fixed issue where the Restart button was surrendering the game
• Connection lost message will no longer appear when loading a save while in game
• Fixed a few minor wording and punctuation issues in the Encyclopedia

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: