The 1.3.1 cumulative patch for Gas Guzzlers: Combat Carnage.
Multiplayer:
- Fixed bug where some weapons would shoot although the player has been killed and waiting for
respawn.
- Dedicated server optimizations.
- Dedicated server can be configured to omit car parts synchronization leading to bandwidth
conservation.
- Added NetGraph console command (green line is ping and white line is number of received packets
received from the server).
- Fixed bug when server would begin start game countdown if last player in lobby gets disconnected.
- Synchronized oil patches from destructible oil barrels.
- Fixed bug where user could create preset with invalid name.
- Railgun reload time in multiplayer is now same as reload time in single player (1.6s).
Single Player/Common:
- Improved collision geometry on all tracks. The car should not be able to get stuck so easily now.
- Fixed bug where on some locations on tracks (e.g. Balcanica Challenge), the car would not be
automatically reset when it should be. This caused incorrect lap counting.
- The in-game car deformations (geometric damage) are now saved permanently. When car is repaired,
the deformations are repaired too. Note that car cannot be customized while it is damaged now.
- Added nVidia and Steam Greenlight stickers to Mazderatti and Hound Bermude.
- Reduced the number of laps for races.
- Increased damage on car crashes.
- Increased damage done by weapons.
- The user can now navigate the menus using the game controller.
- The game now recognizes up to four connected controllers. Control mappings are defined per
controller. The user can choose active controller from the options menu.
- Added default controller mappings for many popular controllers.
- Implemented preliminary force-feedback support. Currently only Xbox controllers are supported.
- General game controllers support improvements.
- Options menu redesigned to match look and feel of rest of the menus.
- The application restarts itself automatically if option(s) that require restart is applied. The
option(s) that require restart cannot be changed if options menu is entered from in-game pause menu.
- The camera in garage can be rotated using the keyboard/controller now. TAB key changes the focus
between menu buttons and the camera.
- Added support for mouse cursor auto-hide. If mouse input has not been received for more than 10
seconds, the cursor hides itself. The auto-hide timeout can be changed in GasGuzzlers.xml. The
variable name is CursorAutoHideTime. Set to negative value to disable cursor auto-hide.
- Weapon from the current car is automatically mounted on the newly bought car.
- Video mode aspect ratios are now displayed in graphics options.
- All cameras listed in database are available for in-game switching. Added screen rain drops
show/hide option per camera (in database).
- Added company and game intro movies.
- Added Nvidia "The Way It's Meant To Be Played" intro movie.
- Fixed bug where pressing TAB key while the server list is empty caused the game to loose input focus.
- Fixed bug where rank list in events menu is empty if race within tournament was retired.
- Fixed bug with incorrect display of number of kills in in-game race info.
- Fixed bug where profile could not be created if My Documents folder was on a network path.
- Fixed bug where license plate would be invalid after ALT+TAB.
- Fixed bug where game would unpause itself when going to options from race and vice-versa.
- Fixed bug where driver win animation would not sometimes play.
- Fixed bug where retire button is available in race results screen when quick race has been finished.
- Loading screen is shown when loading profiles.
- Wait cursor is shown when loading profiles and garage.
- Locked cars can also be viewed in a garage now.
- GameConfig.xml is not used anymore (its settings are in GasGuzzlers.xml now).
- Driver idle animation in profiles has been changed (from drunken to generic standing).
- Localization improvements.
- The AI resets itself less often.
- A few AI improvements.
- Rank list split time is captured per checkpoint now.
- Railgun auto aim depends on difficulty now.
- Game messages and rank list are smaller for lower screen resolutions.
- Implemented fixed cameras (bumper, hood) shake when driving over rough surfaces.
- Fixed bug where car would become visible on respawn when bumper camera is selected.
- Fixed few money rounding bugs.
That is the wrong bug fix list, here is the real list:
Multiplayer:
- Added voting support (change race type, change track, kick player, reset tournament, rubber banding)
- Added support for multiple dedicated servers on the same computer
- Added race finish timeout
- Tournament is reset when last human player disconnects from the lobby
- Dedicated server can now be configured to require clients a password before connecting
- Server list shows a locker icon near the dedicated server with a password
- Server list shows a country flag based on a dedicated server's geografical location
- Server list shows a ping for a dedicated server
- Implemented "typing notifications" in a lobby (e.g. when client is typing in a chat text box,
other clients see flashing icon near that client's name)
- Welcome message and server messages have distinct color
- Admin chat messages have distinct color
- Land mine does instant kill in deathmatch
- The car reset has been restricted. The player can reset car only if the car is flipped, out of
track or not moving for a certain duration.
- Self-damage from weapons is disabled
- Added "enter to switch camera" message when player has finished the race or has been killed
- The message box is displayed in the main menu if the user has been kicked from the server
- Implemented master server info message in a multiplayer lobby
- Information about dedicated servers are now more often sent to the master server
- Implemented toggling of weapon groups
- Default "say" key is now T
- Added support for NAT punch through when connecting to dedicated server
- Fixed bug with no effects on head-on collision
- Chat message is always displayed in the dedicated server console
- Fixed dedicated server timeout kick bug
Single Player/Common:
- Tournament races can now be played in any order. Player can also go to a garage while tournament
is in progress. If game is quit while tournament is in progress, the tournament state is saved.
- When tournament is in progress, rank list dialog in a garage shows scores and kills for players
that participate in a tournament.
- Player gets score points for kills too. Two kills make one score point
- Implemented force-feedback
- Added "Controller Options" group to options menu. The user can adjust force-feedback, deadzone,
sensitivity and saturation for the selected controller there.
- Ammo/health powerups cannot be collected if ammo/health is full
- Improved car handling
- Improved car-to-car collision damage and nitro distribution (e.g. if player hits opponent's car
in the rear, only player gets nitro bonus and opponent gets most of the damage)
- Nitro is refilled white drifting using the handbrake
- If player has double damage, his land mines do double damage too
- Rain and snow do not fall in the tunnels anymore
- Added fullscreen on/off option in the graphics options
- Fixed strange behavior for finish camera
- Fixed shadows bug that sometimes occured if Alt+Tab has been used repeatedly
- Improved auto-aim for weapons
- Minor AI improvements
- Look-back camera is positioned more appropriately
- Aerial nitro is being filled when car has spent at least 0.5s in the air
- Fixed bug where sun flare would be visible through solid geometry
- Max driver tags distance is now 70m
- Added new loading screen tooltips
- Quick race settings use the same wheel settings (rim, color and reflection) as the current car in
the campaign
- Added console commands that can control music playback in WinAmp
- Fixed weapon firing bug when ammo count is 0
- Message box is shown when tournament is available for the first time in the category
- Fixed bug where default rim would be unlocked per car template instead globally
- Rims are now unlocked globally
- Loading screen tooltips are ordered and depend on a context now
- Katyusha can switch weapon only when all four rockets are fired
- Various minor bug fixes and improvements