Frontier Town is a top-down RPG in which players can take on a multitude of roles within society. Set in the medieval era, players can do jobs such as farming to grow food for the populous, smithing to create new tools to equip the townsfolk, and building residences and workshops in order to encourage specialists to move in, or to sell to other players.

Post news Report RSS New Smithing System & Other Updates

Contains a demo & video of the new smithing system, the idea being that you must shape the metal yourself instead of simply selecting what you want to make from a menu. Also explains other features which are in the works. We also plan to have similar mini-games for the other skills.

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Sorry for the lack of updates, I just moved house and had no internet connection.

I've been working on a new idea to make the smithing more interesting. Now instead of simply selecting the item from a list and having it appear, you must shape the metal yourself.


Please excuse the artwork, they are just placeholders.

The idea is that you must keep the piece of metal heated in order to continue shaping the piece but that each time you reheat it the piece, the final product will lose some quality.
We also plan to have a different system for creating helmets and other curved objects in which the goal is to create a near perfect circle rather than a straight piece.

Video of the new smithing system in action

The other skills (such as crafting, fishing and building) aim to have mini-games of their own, which should make carrying out the tasks more entertaining without being too over the top.

We've also been working on the gui so that clicking a panel will bring it to the front of the screen, along with other minor changes.

NPCs have also been started on; dialogue is functional but not very pretty, and pathfinding in the works. Once pathfinding is working, we hope to add some enemies and basic combat to the game.


Basic player/NPC dialogue

We also plan to further advance the inventory by adding a quick bar (similar to the one in the Flash version), so that players can quick select different weapons and items.

New Smithing System Downloads (standalone for now);


We'd love to hear from you, so please give us any feedback/suggestions you have.

Comments
B.R.V
B.R.V

Do you rotate that piece, or does it ehm, bends on itself? Or those are different unprocessed pieces? Really hard to tell from this video.
Yet this is really some hot stuff ;) Are you shaping the metal in pre-determined shapes (like of a sword blank, armor plate blank etc.) or it is just kind of a minigame "Straighten the rod"? Will there be ore smelting?

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johnjoemcbob Author
johnjoemcbob

Sorry I should have explained it better.
When the rod flips I am clicking a button to do that, in order to hit the other side into shape & when it is complete, another piece is randomly generated without giving a message of success (for the moment).
When it goes to the left over the furnace I am reheating the piece so I can continue to bend it.

We have plans to try out different shapes such as helmets, swords, etc.

Ore smelting already works from the menu, we're just not sure how fun it would be smelting ore in a minigame.

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Frontier Town
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Windows
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johnjoemcbob
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LÖVE
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