Fort Zombie is a focused-scope, casual RPG title in which the game world revolves around a single building – your fort – and the mission specific chunks of the small town that surrounds it. Instead of a major city or a vast countryside, player’s focus their efforts on building up a single structure, finding and training survivors, and venturing out into town looking for supplies.
This game is one of the best zombie survival games to date. Sure, the game has some problems but if I can put over 100 hours into this game then clearly it isn't unplayable.
You get to choose your fort, build up your defences with barricades and traps, gather survivors and customise their inventories, scavenge supplies such as food, weapons, ammo and medical supplies and have an inventory system where you have to be "good at tetris" to really be efficient with it.
Not to mention that every time you go scavenging, the world is randomly generated (not procedurally generated), so it's a different and unexpected experience each time.
No other zombie survival game offers what this game clearly does. No matter how it is implemented and for the price, you can forgive me if I call out all the "haters" complaining. This game was aimed to be a proof of concept and not a fully fledged project in an engine designed for a completely different game that they were working on.
So if you want one of the most funnest zombie survival games, this game is for you. Especially if you're a huge zombie fan like me.
It has bugs, that is true, but it's not as bad as people make out.
The complaint that guns shoot in random directions is based on your weapon skills! If you have a rubbish pistol skill, then you're going to aim completely off centre aren't you?
People really seem to fail to understand how skills work.