In a bid to attract attention for our recruitment drive we have released the first ingame video. We are looking for:
- an EVE media specialist, someone with an EVE Online subscription who can record close-up footage of each turret type firing so that we can complete our reference library.
- an animator. This is a rather easy gig with no organic models to animate, just turrets with easily identifiable pivots and joints and the odd radar dish.
- a JavaScript programmer. Said turrets are controlled in Outerra by a JS file. I am about to attempt it myself but with an experienced programmer it would go much faster.
Please PM me if you are interested or have any questions.
Onto the media.
The realistically scaled and seamless transition from space to terra firma has always been the most important part of the Outerra engine for me, even ahead of realistically sized and accurately recreated continents. No better way to show this off then to have one of the largest ships make an unsuccessful landing. You'll have to excuse the mismatched Level-of-Detail settings on the turrets and main hull; at the moment the engine uses a placeholder one-size-fits-all LOD.
EVE fans may have noticed that there has been a lack of Caldari screenshots. The Caldari are one of the four factions and are a dictatorial meritocracy controlled by corporations. They are also my least favourite as although they have a strong focus on missile launchers, they have no unique weapon groups of their own. Their function-over-form design philosophy isn't quite as interesting as the Minmatar's and some ships can end up looking like flying boxes.
I am rectifying that with the first screenshots of a Caldari land-based outpost on the shores of Sicily. These models make up the ground targets you will have to destroy whilst invading the planet in order to wrest control from the enemy.
Again, please forgive the LOD settings. Currently if any part of the model is further than x-meters from the camera it disables the specular maps. If the model is big enough that some part of it is always too far from the camera, like with this outpost, the specular map for the whole model will always be disabled, hence the blue film covering the buildings from over-reflecting the sky above. All placeholders.
See the gallery for the rest of the screens.
WHOLE 'NOTHER LEVEL
That is Astounding :O
that titan fall looks sick as hell, i just wonder what sort of affect on the atmosphere it would have, got any ideas?