Our team is progressing very well so far, even though it is relatively small, we're doing very well! Our lead character concept artist, Daniel Pellow, have been doing some character concepts. Our lead environment concept artist, Karl, have been doing various rocks, logos and different images to use in our GDD (Game Design Document). We should soon be able to show you some more concept art, and hopefully soon some full, optimized in-game assets! Our Creative Director & Web designer, Muhammad Bilal, is working hard on our website which hopefully will be up soon. Remember that we're looking for experienced Hard Surface Modelers (experienced with Autodesk Max or Maya, asset creation and texturing) and one Lead Modeler (experienced with exporting to CE 3, good leadership)
This was me, Andreas, with a quick update. Please don't forget to like our Facebook and to follow our Twitter! Thanks for reading and please help spread the word.