Elite is a modern, tactical first person shooter, containing no sci-fi elements. Forcing the players to use tactics and teamwork in order to win, Elite will not be any new "Run & Gun Shooter", as seen in games such as "Call of Duty" and "Battlefield 3". Centering about modern days special forces, players can create their own characters for use in single player and multiplayer, using a very smart character customization system, where it also is possible for players to have as many characters as preferred. Having sophisticated planning stages, a very special weapon view, singleplayer campaign and a large multiplayer rank system, Elite is something different from other games. Offering both Close Quarter Battle and large out-door environments, weapon choices will be essential for the operations in both offline as well as online mode. Long assault rifles will bang against walls in room fight, and submachine guns doesn't have a very far range for long engagements.

Add job Report 3D Senior Environment Artist at RealisticGameStudios

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere - Skype Required !.

Posted by Indiedb.com on

We're a team of different individuals. We all have a passion and large enthusiasm for our work.

We love your suggestions and feedback in our team. Real life is always first priority, and you're allowed to work on other projects as long as they do not conflict with our -- Elite Special Forces.

Please visit our indieDB profile for more information on 'Elite Special Forces'.

We cannot offer payment yet, but we hope to in the future! We do also have 'Digital Tutors' to help you getting better and stronger in the art of modeling and texturing.

While we're always looking for new members, this is one of our current most wanted position:

3D Senior Environment Artist

Responsibilities:

-- As a Senior Environment Artist at our team, you will be researching how the terrain and/or environment looks in North Kazakhstan.
-- You will help planning the different level's designs close together with the lead- and level design team.
-- Another responsibility is the creation of different vegetation/foliage assets based on real life reference pictures.
-- Abillity to help out other places on the team with texturing, modeling or supervising.

Requirements:

-- Experienced with Autodesk Max or Maya (Zbrush and MudBox is okay as well).
-- Skilled with the creation of assets (mainly focusing on vegetation/foliage assets).
-- Skilled in texturing of assets (mainly focusing on vegetation/foliage assets).
-- (OPTIONAL) Experienced with exporting from Max/Maya/MudBox/Zbrush to CryEngine 3.
-- At least 2 years of experience in the modeling branch.

Thanks and we all in the team hopes to hear more from you!

To Apply

Send a resume and/or portfolio to realisticgamestudios@hotmail.com