Duke Nukem Forever brings back the king of action in the highly anticipated game set to pummel players with unprecedented interactivity, variety, realism, and Duke's specal whoop-ass brand of humor. The first in-house Duke Nukem game by 3D Realms since Duke Nukem 3D. Powered by the Unreal Engine 1 Technology, Duke Nukem Forever 2001 delivers an intense First Person Shooter experience, with stunningly detailed characters in expansive interactive maps. Motion captured animation and realistic area-sensitive damaged take realism to scary new heights, and make picking off those aliens bastards all the more fun.

Post tutorial Report RSS Ladder trick

Since I released the DNFLadders map now here on moddb, I thought I might share a useful trick.

Posted by on - Intermediate Mapping/Technical

Duke Nukem Forever seems to use just predefined textures as ladders, no special actors or zones like on Unreal or its mods..


It takes this rather from the Build side of things. There are positives and negatives to this method though.


Now here I want to talk about what to do if you want something to be climbed but don't wanna use one of those textures.

Just place an invisible mover that has the climbable texture... this is the cleanest method. All surfaces need to have the invisible flag but the engine won't care since the player is touching the ladder surface.

Easy solution really.

I think it can be used the other way too, to have a mover in front of a visible ladder texture not to make it work or have a copy of the texture...

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Thatstinkyguy
Thatstinkyguy - - 18 comments

Thanks for sharing!

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