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A war themed Real Time Strategy game set in the near future. Gameplay revolves around tactics, positioning, army composition, base management, economy management, recon, and multitasking ability. This game is powered by a custom built engine called "STAR" and is expected to support PC, Mac, and Linux.

Report RSS Unit Overview

The unit overviews of the Rifleman, Shock Trooper, Machine Gunner, and Sniper units. Previewing their stats and intended roles in your army.

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Unit Preview

Rifleman

Stats

Health: 50
Cost: 50
Train Time: 15 seconds
Speed: 15
Range: 20
Sight Radius: 35
Armor: Infantry
Fire Rate: 4 rounds per second
Damage: 8 vs Infantry
4 vs Light armor
2 vs Heavy armor
2 vs Structure

Role

General purpose infantry unit
Due to cheap cost and short training time, riflemen are easily massed. They are weak individually but in large numbers can overwhelm enemy forces.

Shock Trooper

Stats

Health: 100
Cost: 125
Train Time: 25 seconds
Speed: 25
Range: 10
Sight Radius: 35
Armor: Infantry
Fire Rate: 1 round per second
Damage: 100 vs Infantry
25 vs Light armor
15 vs Heavy armor
75 vs Structure

Role

Surgical strike unit.
Highly mobile with high but slow and low ranged burst damage. Perfect for hit and runs and catching lone reinforcements. Weak at prolonged fights.

Machine Gunner

Stats

Health: 250
Cost: 300
Train Time: 40 seconds
Speed: 12
Range: 35
Sight Radius: 40
Armor: Infantry
Fire Rate: 2 rounds per second
Damage: 50 vs Infantry
40 vs Light armor
20 vs Heavy armor
20 vs Structure

Role

Heavy defensive unit
Machine gunners are great for locking down certain areas and defending your base. They are too slow to be useful for offensive purposes however.

Sniper

Stats

Health: 100
Cost: 300
Train Time: 50 seconds
Speed: 13
Range: 70
Sight Radius: 80
Armor: Infantry
Fire Rate: 0.25 rounds per second
Damage: 500 vs Infantry
75 vs Light armor
30 vs Heavy armor
30 vs Structure

Role

Long range assassin
Excels at eliminating single, high priority targets. Ineffective vs groups due to very slow fire rate.

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