Two decades have passed since the demonic denizens, Diablo, Mephisto, and Baal, wandered the world of Sanctuary in a vicious rampage to shackle humanity into unholy slavery. Yet for those who battled the Prime Evils directly, the memory fades slowly and the wounds of the soul still burn.

Post news Report RSS Diablo 3 Expansion, Reaper of Souls

If you've been holding out hope that Blizzard would cave in and offer an offline mode on the PC for Diablo III with its Reaper of Souls expansion, don't hold your breath.

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If you've been holding out hope that Blizzard would cave in and offer an offline mode on the PC for Diablo III with its Reaper of Souls expansion, don't hold your breath. A recent dev interview really put the kibosh on that idea: Lead designer Kevin Martens stated pretty clearly that dividing the community into online and offline groups is not now, nor will it be, in the cards. When asked about the offline mode in Diablo II, he pointed out that the community back then was very unhappy about that division and added:

"That was the wrong choice to allow people to play offline, and we still stand by that. And we think Internet access is widespread. If someone has no Internet access, then yeah, Diablo III is not the game for them."

In the interview, Martens and Art Director Christian Lichtner also talked about the direction of Diablo's IIIand the game's economy sans auction house -- notably, that stockpiling items before the change won't give much of an advantage because the post 2.0 patch economy will be full of new items that can be acquired only through play.

Closed Beta of Reaper of Souls has been released as of Nov 20.

Wallpapers:



Features:
Reaper of Souls adds a number of new features to the core gameplay of Diablo III. These include:

  • One new character class: the Crusader
  • A fifth act taking the story of Diablo III "from the legendary city of Westmarch to the unhallowed halls of the Pandemonium Fortress"
  • A new artisan: the Mystic
  • A new level cap of 70 (up from 60)
  • Many new weapons and new pieces of armor
  • New skills and runes for existing classes
  • New passives and a fourth passive slot at level 70
  • New monsters to defeat

The pre-expansion patch includes:

  • Adventure Mode (Nephalem Rifts, Nephalem Trials and Bounties)
  • Loot_2.0
  • Account wide Paragon levels
  • Unlimited paragon leveling, with a bonus of +250 in each main stat (strength, dexterity, intelligence, and vitality)
  • A new gem type: Diamond
  • Class specific affix rolls on items

Due for release in 2014, same time as the pre expansion, Patch 2.0.

Comments
TheUnbeholden Author
TheUnbeholden

I think Blizzard have taken a rather arrogant approach, thinking their game is the next WoW. This is a single player game, keeping it online only makes no sense. The Xbox 360 version doesn't have this problem, and already doesn't have the useless auction house.
Also it seems to be using 2.0 loot (which the PC version isn't going to get until next year).

Meaning it doesn't restrict loot to 1-3% higher level than your current loot (it based it on your level). The problem with Diablo 3 was that it only made your character marginally more powerful, without ever giving you the feeling like you've become significantly more power (unless you went back to previous Acts).
Giving non-leveled loot (atleast upto a much higher threshold) makes sense in single player or local lan coop ARPG's. Which is what Diablo is... as much as Blizzard seems to think otherwise.

Also from the features listed here, the one that stands out is Adventure mode. Something that Runic Games and Grinding Gear have been using in their RPG's for a long time. Yet they still stick with the universally hated online only? Theres so many good RPG's out there, Diablo's route now is just to borrow ideas from other franchises and labor under the delusion that its on WoW's level... alienating their fanbase.

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Gnostic
Gnostic

Path of exile > This new "game"

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Conchobhar
Conchobhar

Diablo 3 = More insulting and failing ideas

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