Been programming the enemy AI which took a bit of trial and error but finally seems to be working. I'm basing some of the core game play
on the stealth mechanics of Metal Gear. Halima - the player character isn't a fighter so avoiding enemies is preferential. I'm hoping to make the game play focus more on using agility and tactics to progress rather than brute strength.
Enemy AI
Been programming the enemy AI which took a bit of trial and error but finally seems to be working. I'm basing some of the core game play on the stealth mechanics of Metal Gear. Halima - the player character isn't a fighter so avoiding enemies is preferential. I'm hoping to make the game play focus more on using agility and tactics to progress rather than brute strength.
Posted by czepta on