Single and multiplayer map featuring a large gameplay area for you to build your own legend. Playable in both 8th Wonder of the World and Cultures - Northland. English and Polish language available.
Tale of Six Sons v1.01
Egil Copperbeard, father of six sons, feeling the increasing burden of age, decided to sell all of his treasures and share the wealth among his sons. It is time they take fate into their own hands and find a new home for the people that follow them.
Features:
- no specific goal to achieve, you play similar to colonization-type maps,
- single and multiplayer (up to 6 players) modes,
- pretty BIG map, a lot of places to choose for your village,
- climates of lush green european valley,
- some basic resources are available in greater amounts only in specific areas,
- special spots with respawning prey, unless you hunt them all down at once,
- wandering thugs that grow in numbers as time goes on,
- all basic resources and unique items available to obtain from trade with towns,
- magical spots allowing units to teleport great distances,
- Altair of Alliance, that allows to exchange units between players,
- sacred circle allowing you to summon mighty heroes from legends, but for a price!
1. Contents of the file
2. Installation
3. Compatibility
4. Thanks
5. Changelog
1. Contents of the file
This archive contains maps in *.DAT format.
> multiplayer - as the name suggests meant to be played in multiplayer mode or solo in 'Free play' mode, but then other players won't expand.
> singleplayer - available in 'Free play', slightly modified to include a bit of story mode.
2. Installation
Extract archive in the game's localization (look for "Game.exe").
The map files should be in "data/maps/Tale_of_Six_Sons_[$mode]".
[$mode] = SINGLEPLAYER/MULTIPLAYER
If you've already got 'GameSourceIncludes' folder, you may not have to overwrite that one file.
3. Compatibility
This map should be compatibile with:
> Cultures - 8th Wonder of the World
> Cultures - Northland
4. Thanks
Much thanks to everyone who have helped me in creating this map. :)
Special thanks for the crew on Culturesnation.pl forum and documentation contributors on www.wikinger-tommy.de..
5. Changelog
v1.01:
- fixed Player 4 being neutral instead of friendly with other nations in multiplayer mode
v1.0:
- added an island on one of greater lakes,
- added official singleplayer mode,
- changed event triggering bandits' attacks,
- added notifications about the beginning of bandits' attacks and special places being found by a player,
- added teleporters,
- added Altair of Alliance, that allows to exchange units between players,
- added ruins with chests containing building plans,
- adjusted trade deals and added a new location,
- changed spawned bandits to Saracen units,
- destroying Bandits' castle kills all their wandering units and spawns a small reward for the deed,
- redesigned a few spots in mountains to allow players to build a stock and start mining faster,
- fixed miners' villages being in opposite locations compared to their trade offers and names,
- added respawning iron sources for a few AI players,
- bugfixes
v0.9:
- initial release
I wish the bandit wont come kill my tiny ppl before they have a chance to get the village fundamentals up and running. Haven't even mine for iron and got killed
Hey,
Thanks for the feedback!
Hm, bandits should start roaming around 40th minute. There should be small groups at the beginning.
You can deal with them having just the Headquarters or a Tower with alarm on.
But you're right.
Perhaps I should change the attack trigger to something different.
can`t find iron and no animals to hunt and clay is verry small deposits
Hey,
Iron and gold can only be found in the high mountains.
For bigger clay deposits, you should look around rivers and lakes/swamps.
Fewer animals is due to the game limits, unfortunately. I had to spread them in various places. I did, however, add a few spots where they can respawn, so it's a thing to look out for.
I wanna thank you for this Map and also wanted to ask if its even possible to complete the task "Find a Home for your people" and if so what triggers that?