In May of 1990, three high school students from the remote town of Cull, Maine are found dismembered in a seemingly demonic ritual. Jason, a recluse resident and former patient of the now abandoned Cull State Asylum, has become the prime suspect. Himself, and several other town folk who have been threatened by the ensuing witch hunt, have retreated into isolation in the dense forests surrounding the town. It is now October, temperatures are dropping and the days are growing shorter. Jason returns to the town in the hopes that the murderer has been found and can obtain goods for the coming winter. What he finds instead is a town completely empty of life. Cars are abandoned and the homes are broken into, but no bodies are found. Desperate messages written on buildings and blood found on walls tell him that something hellish has invaded his small town and it is spreading. With the sun setting, Jason realizes there is now something hideous stalking him.

Post feature Report RSS Flaregun Working in Game

Flaregun now working in game as a means of signaling for suppplies, or potentially airlifted rescue.

Posted by on

A big aspect of the game I want to emphasize is "Search and Rescue", where players and their squad of AI will have to navigate through rural areas and have limited methods of communication. I think using the flareguns as a big component of gameplay to signal for supplies, rescue, or find other survivors is a unique and fun concept. Also, they look really cool at night, and can be used as a weapon if you are really desparate.

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