In this episode we talk about the charge-up ability and how it doesn’t work, as well as the AI we have struggled to put together with no experienced programmer on the team.
CryptTalk is hilarious, because we the developers are so very confident that Crypt Brawlers will be a good game. We are talented artists and experienced game designers.
But when we talk we have this air of incompetence, where we sound like we have no idea what we are talking about. When Crypt Brawlers right now only looks like a bunch of sloppy sketches it must be really difficult for an outside observer to trust that this will in fact be something even half decent at all!
Why are you reading this instead of just listening us talk in the video? :p