Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!
You voted and we listened! So as promised in our forum announcement please find below a link to our DEV VIDEO on our Weapons and Hit System.
ADDITIONAL DETAILS:
This video is best viewed in 720p for maximum quality.
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Jajaja, that was a funny.
this is cool
i always hated how in some games it was as much damage for shooting the leg as anywhere else, or how they could kill you by shooting between you legs, or just above your head because of poor hitboxes
seems you fixed all this, good job
So a normal army beret can stop a bullet? ;)
yea yea.. okay you win :)
Sometimes its about gameplay having more priority that realism.
With the swat characters it was easier enough having head armour, for the Mercs it was much harder and although we played with various concept ideas, a "helmet" of some kind just didn't fit.
For us, it was more important to see a visual differnce so players can tactifully see if an enemy has head or body armour on.