Cogs is an innovative puzzle game where players build an incredible variety of machines from sliding tiles. Immersed in a steampunk world with stunning visual design, Cogs is pure eye candy. Players can choose from 50 levels and 3 gameplay modes. New puzzles are unlocked by building contraptions quickly and efficiently. - Inventor Mode: Starting with simple puzzles, players are introduced to the widgets that are used to build machines — gears, pipes, balloons, chimes, hammers, wheels, props, and more. - Time Challenge Mode: If you finish a puzzle in Inventor Mode, it will be unlocked here. This time, it will take fewer moves to reach a solution, but you only have 30 seconds to find it. - Move Challenge Mode: Take your time and plan ahead. Every click counts when you only get ten moves to find a solution.

Post news Report RSS Cogs 1.1 Released

New patch released last week: bug fixes, anti-aliasing, and language support (real and otherwise)

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Hey all,

Last week we pushed our first major patch to the Steam version of the game. There is now support for other languages and anti-aliasing, which I feel looks quite nice - in fact I haven't turned it off since Rob implemented it except to make this comparison shot:

Cogs anti-aliasing comparison

Dunno why we waited til now to add it. ;)

As for languages they will be released as downloadable packs once the translations are done (and I think will be automatically localized when you buy the game), but for now every version of Cogs ships with...wait for it...lolcat support.

new language selection options Cogs in lolcat

Yes, you now have the ability to, should you so choose, cheezburger your way through all 50 levels. The pack was included in the patch so if you have Cogs all you need to do is press "more" on the options screen and it should already be available.

Full changelist for Version 1.1:

  • 2x and 4x antialiasing added to the options screen
  • In-game language selection on an expanded options screen
  • LOLspeak language pack
  • Fixed a shader bug on borderline hardware
  • Added a "NoShaders" cheat code for low-end hardware
  • Improved language support
  • Improved error logging to log.txt

Lastly, if you'll be at E3 this week be sure to stop and say hi! Rob and I will be showing Cogs at the Indiecade booth #652 in the South Hall tuesday - thursday.



looks really good, good effort all.

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