Strive to become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age, waging war, conducting diplomacy, discovering new technologies, going head-to-head with some of history’s greatest leaders and building the most powerful empire the world has ever known!


9/10 - Agree Disagree

Not for everyone.. One of my favorite games of all time. Great single-player experience but paramount when played multi.

The game-play is noticeably comfortable than Civ4. For a turn-based strategy game, turn after turn and managing cities and units must not be irritating, and Civ5 has done a great job at it. Though i still don't like it when the camera automatically focuses on unmoved units by force.

Difficulty of the game is another thing that's praiseworthy. There are eight; From Settler to King to Deity. And this wide range of difficulty gives one to play, have fun and advance at the same time.
I myself have never beaten the Deity and the Immortal. But it's an agreeable game when it's on the King difficulty.

Game strategy depends greatly on what type of map you're playing on and also which of the eighteen leaders you are. There's a wide range of map types which are generated randomly that you can play on, which is in my opinion is what makes the game worth playing "over and over again".

After playing the game and got used to it (if you like Turn-Based-Strategy games) "you will get addicted!" and the game goes on and on as you think to yourself 'ok, after this turn i quit' -- and will find yourself sitting for days on end unable to quit playing...

But, like all games it will also get boring as you explore it deep enough. But wont happen for quite a while.

9- for quite basic and elementary military strategy.

Community Rating



66 votes submitted.

You Say


You have voted.

Highest Rated (4 agree) 8/10

This game is less "complex" than its predecessor, for example religion was removed, instead of getting civics through research there are seperate "policies" which will unlock by accumulating culture, and happiness is calculated on a national level instead of per city, which is something I personally don't like that much. There are some other changes that I do like though. For example the 1 military unit per tile mechanic. No more stacks of doom and more tactical gameplay. Archers and other 'ranged…

Mar 26 2011 by SIGILL