Chasm: The Rift is a first-person time-hopping shooter game published in 1997 and developed by Action Forms.

Description

Grim Borough; a short but sweet map pack designed by Jerry with help from Re-fund (AKA racx_00) for Chasm: The Rift. See the description for further info.

Preview
Grim Borough for Chasm: The Rift
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Guest
Guest - - 691,834 comments

hey I wanted to try this out but i can't seem to figure out how to make this work. I use the collection chamber version and no matter how I try it (using the discription here or in the readme), it just loads up the main game or the officail add on.

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BigJerry Author
BigJerry - - 2 comments

You're 100% sure you've got all the folders in the right place? I'll take a look tomorrow and see if somethings wrong, but in the meantime double check that the BOROUGH folder is inside the Chasm folder - the same place you'd normally find ADDON1. Make sure the dosbox profiles are also where they should be, where you'd normally find DosBox.exe.

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Guest
Guest - - 691,834 comments

I can try again but I find it a little bit confusing. So yes it could be me but I had no issues playing cursed land.

EDIT: The above added info did indeed make me realise I did something wrong and it is working now. Thanks!

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Guest
Guest - - 691,834 comments

You know how to make this work with the new Steam release of Chasm The Rift

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TheSentinelX
TheSentinelX - - 22 comments

Hi, would it be possible to have a "Panzerchasm-fiendly" release of that addon same as we have with Cursed Land addon?? I only play through that port because it looks way better and it would be nice to have a version specifically tailored for that, the only free source-port that we have...

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Guest
Guest - - 691,834 comments

Wow, thank you very much for the add-on! It feels pretty much on a par with the original game and its ADDON1!
And a small bug report: on the first level, there is a room that you enter through a narrow door (during the gameplay, this door is located to the right of your way, and there is a tree to the left of your way, i.e. the tree is on the opposite side to the door). This room contains a pillar that is covered with blood. The bug is: when you are inside this room and you are running into this pillar, the textures of the pillar start to shake and in a few seconds the game crashes. This crash is 100% reproducible for me under DOSBox.

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