*Due to my inability to gain essentially any attention for this game's development, I have moved on to other projects for now. I will return to and likely remake Blight at a future date, but it is suspended indefinitely until then. Hopefully, another project will become successful enough to return to Blight. I appreciate the support I've received so far, and I also apologize to those same supporters that I have been unable to deliver.* Blight is an independently-developed platformer that spans four kingdoms as you combat an industrialized race bent on draining every resource available out of the land. Players are helped along by a pendant that gives them the ability to harness a wall of power temporarily. This allows the player to block projectiles, clear pathways, disrupt enemies, raise dangerous obstacles and ceilings, and float temporarily. System Requirements: Windows PC DirectX 9 compatible video card Recommended: Intel Pentium D or better Nvidia Geforce 7900 or better

Post news Report RSS Alpha Release in early August!

The alpha release is nearing completion and early August is looking like time for a release. The more support, the quicker the game will get done!

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So after much deliberation and a ton of work, it seems like the alpha release is nearing completion. This will be the first world of four, and anyone who supports the game at this earlier stage will get the rest of the game for free. My multi-tiered approach previously seems like it make end up too confusing and less of a deal for later alpha-adopters, so a single price point of $3.99 seems like the way to go. The amount of alpha buyers will directly influence the rate at which the rest of the game gets completed. More supporters means less hours I can put in at my day job, basically, and more time to devote to completing Blight. Though, tentative, August 3rd is looking like when I'll have something available for everyone. I've been accepted to Desura already, so now to just get things going!

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Blight
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AdamPrack
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Construct
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