In Birth of America, players lead one of the major factions of the French and Indian War as well as the American Revolution, fighting to achieve military and political victory. These two events marked the start of a new era in the Americas and the end of British colonial rule.
This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
This is patch version 1.08 for Birth of America. It fixes some bugs which have been found and makes meny changes.
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Birth of America update 1.08a readme
Thursday, June 15, 2006
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Bugs fixes
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9 bugs (ranging from minor to medium severity) corrected.
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Scenarios & data
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Scenario Fixes
A - 1755 Scenario
- added new French leaders Plantavit, Testard, Léry, Lignery
- fixed Lord Loudon disappearance: he is now in Williamsburg in 1755 and will stay there till removed from command (he was mostly staff than action)
- changed G.Washington to start with Braddock army, which has also been strengthened a bit with artillery and militias.
- changed J.Amherst enter game in June 58 with the Louisbourg expedition army arriving with J. Wolfe at Halifax.
- fixed 22nd Foot showing up twice
- changed the fixation level and duration of some French units in 1755 in order to avoid a "Total War" that is unhistorical and unbalanced.
B - 1775-1776 Scenarios
- added new American leader Paterson in Boston 1775 (both historical and solving command problems)
- added new British leaders: William Caldwell in the West in 1775, Alexander Stewart arriving with Lord Rawdon,
- replaced Skinner by Lord Dunmore in Norfolk, Skinner now shows up when the Brits take New York
- changed the fixation level (2 months) of T.Gage army in Boston to reflect his "expectative" attitude till Bunker Hill (June 75)
- added the 1st Rhode Island Black regiment for the USA in 1778
- added a replacement script for Partisans in the South when the original units get killed (for 3 years 1778-1780)
- added a script for the US to get artillery replacement when they send, once per year, their blockade runner or privateers to Eastern Caribbean
- added US artillery and supply showing up in French West Indies upon French entry in the war: the US player can try to go there and pick them up...
- added a script for the US to get artillery replacement when new French Fleet show up in American waters.
Units Fixes
- improved the stealthiness of merchants, blockade runners and privateers to avoid having them caught systemaically
- new abilities; seaman increases admiral speeds by 25%, Pontoneer increasing river crossing speed by 25%
- increased the hit points of British and French regulars from 8 to 10.
- added seaman mover and skirmisher to John Paul Jones to help him avoid desperate battles with the RN.
- changed British leader Hamilton first name to Henry (the historical one, James was an American officer)
- added new 1776 American leader Paterson
- added new 1755 French leaders Plantavit, Testard, Léry, Lignery
- added new 1776 British leaders William Caldwell,Alexander Stewart,Lord Dunmore
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User interface
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- 'Save under' process inverted. If you Ctrl-click on the 'Save' button, you will make a copy (under the new name given) of your current game. You will continue playing with the current name of your game.
- 'Restore Backup' option added on the load game screen. Pass the mouse over the game to restore to get instructions. This will load the previous turn from the auto-backup folder.
- Improved handling on how to show the details about companies and elements of units: the small NATO symbol on the unit (regiment) panel is now clickable and will bring the detail window about each company of your regiment. Right-click will close the window.
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AI
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- Improved the 'Winter Quarter' algorithm.
- Accelerated the pathfinding algorithm (~ 15%)
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Gameplay, rules additions and changes
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- Added the pontoneer ability to marines units (which were used to cross rivers at this time). The whole army will cross rivers 50% faster.
- Forts and to a lesser extent cities have been strenghtened significatively against assaults.
- Training has been nerfed.
- Damage dones in the fire phase and in the assault phase are now 2 variables for each element (before the same damage was used).