A 2D RPG built using the BYOND engine. Alternate Worlds features a wide variety of activities to entertain its players, whether you enjoy crafting, building, PvE, PvP or roleplaying. Alternate Worlds seeks to offer this broad variety to its players, allowing them to develop their own worlds over time and watch it progress around them. Interacting with other players and NPCs, hunting, crafting and inventing new items and even discovering new lands all contribute to the development of the server (with players being able to host their own servers or join one hosted by another player). As well as all of this, Alternate Worlds offers all of this on top of it's own default lore which players can explore and be involved with. Being able to access supernatural abilities and finding their way into a world filled with questions and power. Vampires, Werewolves, Wizards, Mutants, Angels and Demons. All creatures the player can become, should they find out just how exactly a mortal is turned.

Post news Report RSS Version 0.3a

The third update for Alternate Worlds, hopefully one of the last updated before the game ends closed Alpha testing and becomes open for testing by players on BYOND who have expressed interest in the game and asked to be a part of testing.

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Added: Jumping as a method of getting around, allowing you to jump over cliffs and low walls.
Added: Falling to go with jumping, landing on a surface that you can't stand on causes you to fall down until you reach the ground.
Added: Swimming as a method of getting around, allowing you to transverse depths of water.
Added: GUI to better represent a characters vital statistics.
Added: Portraits for characters, displayed in the top left corner and in character profiles.
Added: More clothing options.
Added: OOC badges depending on Gender and BYOND Membership.
Added: A soundtrack to add a darker atmosphere to the games.
Added: Sound effects to make the game more immersing.
Added: More variants with trees and grass.

Fixed: Particle and Emitter efficiency.
Fixed: Some issues with character creation and made the process more responsive.

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